Barricade: Difference between revisions

From bmod
m (Updating robot details for Barricade)
m (Updating robot details for Barricade)
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= Contents =
* [[#Description|1 Description]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
** [[#Shotgun (Renamed/Strange)|3.3 Shotgun (Renamed/Strange)]]
** [[#The Southern Hospitality|3.4 The Southern Hospitality]]
== Description ==
== Description ==
* '''Name''': Barricade
* '''Name''': Barricade
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* '''Model''': Robot Regular Model - Normal head
* '''Model''': Robot Regular Model - Normal head


'''Player Attributes'''
== Player Attributes ==
{| class="wikitable"
{| class="wikitable"
|-
|-
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| Cancel Falling Damage || 1.0
| Cancel Falling Damage || 1.0
|-
|-
| '''Custom Attributes Player'''
| Custom Attributes Player || {'Robot Engineer': 'sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0'}
{| class="wikitable"
|-
| Robot Engineer || sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|}
|-
|-
| Damage Force Reduction || 0.3
| Damage Force Reduction || 0.3
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|}
|}


'''Weapons'''
== Weapons ==
{| class="wikitable"
=== Shotgun (Renamed/Strange) ===
|-
| '''Shotgun (Renamed/Strange)'''
{| class="wikitable"
|-
| '''Attributes'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|-
|-
| Killstreak Tier || 1.0
| Killstreak Tier || 1.0
|}
|-
|-
| '''Custom Attributes Weapon'''
| Warpaint Id || Team Serviced
{| class="wikitable"
|-
|-
| Mod Building Health || teleporter=500 dispenser=1000
| Mod Building Health || teleporter=500 dispenser=1000
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| Robot Engineer || dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
| Robot Engineer || dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
|}
|}
|-
=== The Southern Hospitality ===
| Warpaint Id || Team Serviced
|}
|-
| '''The Southern Hospitality'''
{| class="wikitable"
|-
| '''Attributes'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|-
|-
| Upgrade Rate Decrease || 8.0
| Upgrade Rate Decrease || 8.0
|}
|-
| Skin || 0
|}
|}
|}

Revision as of 17:16, 19 March 2024

Contents

Description

  • Name: Barricade
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
  • Tips: Build teamporters to easily teleport your team to the front lines
  • Death Tip: Barricade's sentry has very small range and shoots slowly
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Airblast Vulnerability Multiplier 0.3
Ammo Regen 100.0
Building Cost Reduction 0.5
Cancel Falling Damage 1.0
Custom Attributes Player {'Robot Engineer': 'sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0'}
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Maxammo Metal Increased 2.5
Metal Regen 200.0
Mod Teleporter Cost 18.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

Weapons

Shotgun (Renamed/Strange)

Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Faster Reload Rate 1.85
Fire Rate Bonus 0.8
Killstreak Tier 1.0
Warpaint Id Team Serviced
Mod Building Health teleporter=500 dispenser=1000
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5

The Southern Hospitality

Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 5.6
Engy Dispenser Radius Increased 10.0
Engy Sentry Damage Bonus 0.4
Killstreak Tier 1.0
Melee Range Multiplier 1.65
Repair Rate Increased 2.0
Upgrade Rate Decrease 8.0