Barricade: Difference between revisions

From bmod
m (Updating robot details for Barricade)
m (Updating robot details for Barricade)
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* [[#Player Attributes|2 Player Attributes]]
* [[#Player Attributes|2 Player Attributes]]
* [[#Weapons|3 Weapons]]
* [[#Weapons|3 Weapons]]
** [[#Shotgun (Renamed/Strange)|3.3 Shotgun (Renamed/Strange)]]
** [[#Shotgun (Renamed/Strange)|3.1 Shotgun (Renamed/Strange)]]
** [[#The Southern Hospitality|3.4 The Southern Hospitality]]
** [[#The Southern Hospitality|3.2 The Southern Hospitality]]


== Description ==
== Description ==
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== Player Attributes ==
== Player Attributes ==
{| class="wikitable"
{| class="wikitable"
! Attribute !! Value
|-
|-
| Airblast Vulnerability Multiplier || 0.3
| Airblast Vulnerability Multiplier || 0.3
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|-
|-
| Cancel Falling Damage || 1.0
| Cancel Falling Damage || 1.0
|-
| Custom Attributes Player || {'Robot Engineer': 'sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0'}
|-
|-
| Damage Force Reduction || 0.3
| Damage Force Reduction || 0.3
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|-
|-
| Rage Giving Scale || 0.75
| Rage Giving Scale || 0.75
|}
'''Custom Attributes Player'''
{| class="wikitable"
! Attribute !! Value
|-
| Robot Engineer || sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0
|}
|}


== Weapons ==
=== Shotgun (Renamed/Strange) ===
=== Shotgun (Renamed/Strange) ===
{| class="wikitable"
{| class="wikitable"
! Attribute !! Value
|-
|-
| Dmg Penalty Vs Buildings || 0.5
| Dmg Penalty Vs Buildings || 0.5
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|-
|-
| Killstreak Tier || 1.0
| Killstreak Tier || 1.0
|-
|}
| Warpaint Id || Team Serviced
'''Custom Attributes Weapon'''
{| class="wikitable"
! Attribute !! Value
|-
|-
| Mod Building Health || teleporter=500 dispenser=1000
| Mod Building Health || teleporter=500 dispenser=1000
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| Robot Engineer || dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
| Robot Engineer || dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5
|}
|}
'''Warpaint Id:''' Team Serviced
=== The Southern Hospitality ===
=== The Southern Hospitality ===
{| class="wikitable"
{| class="wikitable"
! Attribute !! Value
|-
|-
| Construction Rate Increased || 10.0
| Construction Rate Increased || 10.0
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| Upgrade Rate Decrease || 8.0
| Upgrade Rate Decrease || 8.0
|}
|}
See also:
* [[Robot Overview by Class|Robots in Class Engineer]]
* [[Robot Overview by Subclass|Robots in Subclass SingleClass]]
* [[Robot Overview by Role|Robots with Role Engineer]]

Revision as of 18:03, 19 March 2024

Contents

Description

  • Name: Barricade
  • Class: Engineer
  • Role: Engineer
  • Subclass: SingleClass
  • Health: 1250
  • Health Bonus Per Human Player: 60
  • Short Description: Barricade Buildings, Weak LVL 3 sentry, Shotgun, Southern Hospitality
  • Tips: Build teamporters to easily teleport your team to the front lines
  • Death Tip: Barricade's sentry has very small range and shoots slowly
  • Scale: 1.65
  • Difficulty: 3
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Airblast Vulnerability Multiplier 0.3
Ammo Regen 100.0
Building Cost Reduction 0.5
Cancel Falling Damage 1.0
Damage Force Reduction 0.3
Major Increased Jump Height 1.25
Maxammo Metal Increased 2.5
Metal Regen 200.0
Mod Teleporter Cost 18.0
Move Speed Penalty 0.75
Override Footstep Sound Set 2.0
Rage Giving Scale 0.75

Custom Attributes Player

Attribute Value
Robot Engineer sentry_scale=1.35 dispenser_scale=1.5 infinite_ammo=0 sentries=1 dispensers=1 remove_all_sappers=0 yeet=0

Shotgun (Renamed/Strange)

Attribute Value
Dmg Penalty Vs Buildings 0.5
Engineer Building Teleporting Pickup 10.0
Faster Reload Rate 1.85
Fire Rate Bonus 0.8
Killstreak Tier 1.0

Custom Attributes Weapon

Attribute Value
Mod Building Health teleporter=500 dispenser=1000
Owned Building Phasing sentry=1 dispenser=1
Robot Engineer dispenser_scale=2.5 upgrade_level_dispenser=3 sentry_scale=2.5

Warpaint Id: Team Serviced

The Southern Hospitality

Attribute Value
Construction Rate Increased 10.0
Damage Bonus 1.25
Engineer Building Teleporting Pickup 10.0
Engy Building Health Bonus 5.6
Engy Dispenser Radius Increased 10.0
Engy Sentry Damage Bonus 0.4
Killstreak Tier 1.0
Melee Range Multiplier 1.65
Repair Rate Increased 2.0
Upgrade Rate Decrease 8.0


See also: