Firewall: Difference between revisions
m (Updating robot details for Firewall) |
m (Updating robot details for Firewall) |
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* '''Health''': 4920 | * '''Health''': 4920 | ||
* '''Health Bonus Per Human Player''': 60 | * '''Health Bonus Per Human Player''': 60 | ||
* '''Short Description''': Overheating Heavy | * '''Short Description''': Overheating + Resistance Piercing Heavy | ||
* '''Tips''': Overheat % = damage bonus\nDon't let it fully overheat! | * '''Tips''': Overheat % = damage bonus\nDon't let it fully overheat! | ||
* '''Death Tip''': Firewall deals more damage the longer he has been firing | * '''Death Tip''': Firewall deals more damage the longer he has been firing | ||
Line 47: | Line 47: | ||
|- | |- | ||
| Dmg Penalty Vs Buildings || 0.5 | | Dmg Penalty Vs Buildings || 0.5 | ||
|- | |||
| Dmg Pierces Resists Absorbs || 1.0 | |||
|- | |- | ||
| Killstreak Tier || 1.0 | | Killstreak Tier || 1.0 |
Latest revision as of 17:41, 25 June 2024
Contents
Description
- Name: Firewall
- Class: Heavy
- Role: Damage
- Subclass: Hitscan
- Health: 4920
- Health Bonus Per Human Player: 60
- Short Description: Overheating + Resistance Piercing Heavy
- Tips: Overheat % = damage bonus\nDon't let it fully overheat!
- Death Tip: Firewall deals more damage the longer he has been firing
- Robot Coins: 30.0
- Difficulty: 2
- Model: Robot Boss Model - Small head
Player Attributes
Attribute | Value |
---|---|
Aiming Movespeed Increased | 2.0 |
Airblast Vulnerability Multiplier | 0.2 |
Ammo Regen | 100.0 |
Cancel Falling Damage | 1.0 |
Damage Force Reduction | 0.5 |
Move Speed Penalty | 0.5 |
Rage Giving Scale | 0.75 |
The Huo-Long Heater
Attribute | Value |
---|---|
Crit Vs Burning Players | 1.0 |
Damage Bonus Vs Burning | 0.5 |
Dmg Penalty Vs Buildings | 0.5 |
Dmg Pierces Resists Absorbs | 1.0 |
Killstreak Tier | 1.0 |
Maxammo Primary Increased | 2.5 |
Minigun Spinup Time Increased | 1.8 |
Ring Of Fire While Aiming | 45.0 |
Custom Attributes Weapon
Attribute | Value |
---|---|
Weapon Overheat | heat_rate=0.0035 heat_rate_alt=0.0015 cooldown=3.0 decay_time=0.1 decay_rate=0.2 overheat_dmg_scale=3.0 |
Weapon Overheat Sound | weapons/bumper_car_decelerate.wav |
See also: