Manned Machines Human Buffs/part3
n: 1.0
faster reload rate: 0.8
| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus |- | Sniper Rifle | explosive sniper shot: 1.0
| Explosive headshots upgrade |- | The Hitman's Heatmaker |
| Gain focus on damage |- | The Bazaar Bargain |
| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads |- | The Classic | sniper no headshot without full charge: 0.0
| Headshot anytime |- | Kukri | mult_player_movespeed_active: 1.15
| +15% move speed while active |- | The Shahanshah | pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400 | On Hit: Self Knockback |- | SMG | speed_boost_on_hit: 2.0 damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 | On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP |- | The Cleaner's Carbine | minicrit_boost_when_charged: 16.0
| Increased duration to 16 seconds |- | The Tribalman's Shiv | bleeding duration: 20.0
| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds |}
Scout
| Weapon | Attributes | Description |
|---|---|---|
| Class Buff |
faster-respawn: respawn=8.0 |
Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster |
| Bat | maxammo primary increased: 1.5 maxammo secondary increased: 1.5 max health additive bonus: 20.0 |
All weapons gain +50% maxammo and +20% faster reload |
| The Atomizer | air dash count: 3.0 minicrits become crits: 1.0 |
3 Bonus Jumps. Crits when it would mini-crit |
| Scout's Pistol | speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 |
On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP |
| Force-A-Nature | apply z velocity on damage: 40.0 | On Penetration Hit:+ 40% increased robot knockback bonus |
| The Back Scatter |
tag last enemy hit: 8.0 |
On Hit: Tag enemies for 8 seconds |
| The Candy Cane | health from packs increased: 1.33 health regen: 4.0 |
+33% more health from healthpacks. +4 health regenerated per second |
| Mad Milk | Mad milk has less duration vs robots | |
| Crit-a-Cola | Applies 2 second crits when used | |
| The Winger | increased jump height: 1.50 cancel falling damage : 1.0 |
+50% additional passive jump height bonus. Wearer takes no falling damage |
| The Sandman | Knock robots dizzy | |
| The Wrap Assassin | Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds | |
| The Flying Guillotine | bleeding duration: 10.0 | On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds |
| The Flying Guillotine (Genuine) | bleeding duration: 10.0 | On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds |
| Sun-on-a-Stick |
Spell-Caster: Spell=0 Cooldown=40.0 |
Fire ball spell |
Engineer
| Weapon | Attributes | Description |
|---|---|---|
| Engineer's Pistol | bidirectional teleport: 1.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 |
Increased +15% damage bonus vs robots below 30% HP |
| The Southern Hospitality | No upgrade penalty | |
| The Gunslinger | deploy time decreased: 0.75 | +25% faster weapon switch speed |
| The Short Circuit | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | |
| The Pomson 6000 | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | |
| Engineer's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damag |