Sensor Armstrong

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Revision as of 18:16, 19 March 2024 by Higps (talk | contribs) (Updating robot details for Sensor Armstrong)
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Contents

Description

  • Name: Sensor Armstrong
  • Class: Heavy
  • Role: Tank
  • Subclass: Tank
  • Health: 5000
  • Health Bonus Per Human Player: 150
  • Short Description: Nanomachines
  • Tips: Deal/take 4000 damage to fill meter\nOnce used become slower, Ubered, & repair yourself\nYou can't contest objectives
  • Death Tip: Armstrong is slower in Nanomode\nTanks can be stunned by shields and stomps\nTanks take double melee damage
  • Robot Coins: 25.0
  • Difficulty: 2
  • Model: Robot Regular Model - Normal head

Player Attributes

Attribute Value
Aiming Movespeed Increased 2.0
Airblast Vulnerability Multiplier 0.1
Attach Particle Effect 35.0
Cancel Falling Damage 1.0
Cannot Pick Up Intelligence 1.0
Damage Force Reduction 0.0
Dmg From Melee Increased 2.0
Dmg Taken From Crit Reduced 0.75
Head Scale 0.8
Increase Buff Duration 10.0
Increase Player Capture Value -1.0
Move Speed Penalty 1.2
Rage Giving Scale 0.75

Fists

Attribute Value
Damage Bonus 1.23076923076923077
Dmg Penalty Vs Buildings 0.35
Fire Rate Penalty 1.1
Killstreak Tier 1.0

Custom Attributes Weapon

Attribute Value
Shake On Hit amplitude=10.0 frequency=2.0 duration=0.5
Shake On Step amplitude=2.5 frequency=1.0 range=400.0


See also: