Manned Machines Human Buffs
Pyro
Weapon | Attributes | Description |
---|---|---|
Class Buff | dmg taken from fire reduced: 0.85 | +15% fire resistance |
The Third Degree |
third-degree: critType=2 hitGroup=1 |
Crits players who are healed. Hits all players connected to the same heal source |
The Axtinguisher | Provides 5 second speed boost and 5 seconds of Battalion Backup buff | |
The Powerjack | Provides 50 heal on hit that overheals | |
Thermal Thruster | falling_impact_radius_pushback: 0.0 thermal_thruster_air_launch: 1.0 |
Able to re-launch while already in-flight. Deals no knockback when landing |
The Back Scratcher | bleeding duration: 20.0 health from healers reduced: 1.0 dmg from melee increased: 0.5 provide on active: 1.0 |
On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active |
The Reserve Shooter | single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 |
+25% damage bonus vs jumping robots. +40% faster deploy speed |
Pyro's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
Neon Annihilator | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | |
Neon Annihilator (Genuine) | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration |
DemoMan
Weapon | Attributes | Description |
---|---|---|
Demo Knight | dmg taken from bullets reduced: 0.75 dmg taken from crit reduced: 0.75 dmg from melee increased: 0.75 fire rate bonus: 0.75 |
Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus |
Grenade Launcher | Reload time decreased: 0.70 dmg falloff decreased: 0.2 |
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do |
The Loch-n-Load | Reload time decreased: 0.70 dmg falloff decreased: 0.2 |
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do |
The Loose Cannon | Reload time decreased: 0.70 dmg falloff decreased: 0.2 |
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do |
The Iron Bomber | Reload time decreased: 0.70 dmg falloff decreased: 0.2 auto fires full clip all at once: 1.0 projectile spread angle penalty: 5.0 Reload time increased: 4.5 single wep deploy time increased: 1.5 reload full clip at once: 1.0 |
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower |
Stickybomb Launcher | Reload time decreased: 0.70 dmg falloff decreased: 0.2 |
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do |
The Scottish Resistance | Reload time decreased: 0.70 dmg falloff decreased: 0.2 clip size bonus: 1.80 |
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
+80% clip size |
Sticky Jumper | Reload time decreased: 0.70 dmg falloff decreased: 0.2 |
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do |
The Quickiebomb Launcher | Reload time decreased: 0.70 dmg falloff decreased: 0.2 stickybomb_charge_damage_increase: 1.65 |
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
+65% charge damage increase |
The Claidheamh Mòr | speed_boost_on_hit: 2.0 charge time increased: 2.0 |
+200% charge time increase, +2 second speed boost on hit |
Bottle | max health additive bonus: 20.0 | +20 max health |
Ullapool Caber | damage bonus: 2.0 | 200% increased damage bonus |
The Scotsman's Skullcutter | damage bonus: 1.35 | 35% increased damage bonus |
The Eyelander | Gain a head every hit vs robots | |
The Half-Zatoichi | heal on hit for rapidfire: 25.0 | gains 25 HP on hit |
Heavy
Weapon | Attributes | Description |
---|---|---|
Minigun | dmg penalty vs players: 0.7 | Minigun deal -30 % damage vs robots |
Natascha | dmg penalty vs players: 0.7 speed_boost_on_hit: 3.0 aiming movespeed increased: 1.3 |
Minigun deal -30 % damage vs robots
+3 second speed boost on hit +30 % faster movespeed while spun up |
The Brass Beast | dmg penalty vs players: 0.7 | Minigun deal -30 % damage vs robots |
Tomislav | dmg penalty vs players: 0.7 minigun spinup time decreased: 0.25 major increased jump height: 1.8 |
Minigun deal -30 % damage vs robots
+25% faster rev up speed. +180% increased jump height |
The Huo-Long Heater | dmg penalty vs players: 0.7 | Minigun deal -30 % damage vs robots |
The Huo-Long Heater (Genuine) | dmg penalty vs players: 0.7 | Minigun deal -30 % damage vs robots |
Deflector (MvM only?) | dmg penalty vs players: 0.7 | Minigun deal -30 % damage vs robots |
Fists | maxammo primary increased: 1.5 maxammo secondary increased: 1.5 |
+50% maxammo on all weapons |
Warrior's Spirit | +50 HP on hit against robots | |
The Killing Gloves of Boxing | +6 seconds of critical hits when landing a quick 2 hit combo vs robots | |
Heavy's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
The Family Business | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
Fists of Steel | dmg taken from crit reduced: 0.5 | While Active: +50% Crit Resistance |
Sniper
Weapon | Attributes | Description |
---|---|---|
The Huntsman | maxammo primary increased: 1.93 projectile penetration: 1.0 faster reload rate: 0.8 |
Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus |
Sniper Rifle | explosive sniper shot: 1.0 | Explosive headshots upgrade |
The Hitman's Heatmaker | Gain focus on damage | |
The Bazaar Bargain | On Headshot: +1 head , On Bodyshot: -2 heads | |
The Classic | sniper no headshot without full charge: 0.0 | Headshot anytime |
Kukri | mult_player_movespeed_active: 1.15 | +15% move speed while active |
The Shahanshah |
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400 |
On Hit: Self Knockback |
SMG | speed_boost_on_hit: 2.0 | On Hit: Speed boost for 2 seconds |
The Cleaner's Carbine | minicrit_boost_when_charged: 16.0 | Increased duration to 16 seconds |
The Tribalman's Shiv | bleeding duration: 20.0 | Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds |
Scout
Weapon | Attributes | Description |
---|---|---|
Class Buff |
faster-respawn: respawn=8.0 |
Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster |
Bat | maxammo primary increased: 1.5 maxammo secondary increased: 1.5 max health additive bonus: 20.0 |
All weapons gain +50% maxammo and +20% faster reload |
The Atomizer | air dash count: 3.0 minicrits become crits: 1.0 |
3 Bonus Jumps. Crits when it would mini-crit |
Scout's Pistol | speed_boost_on_hit: 2.0 | On Hit: Speed boost for 2 seconds |
Force-A-Nature | apply z velocity on damage: 40.0 | On Penetration Hit:+ 40% increased robot knockback bonus |
The Candy Cane | health from packs increased: 1.33 health regen: 4.0 |
+33% more health from healthpacks. +4 health regenerated per second |
Mad Milk | Mad milk has less duration vs robots | |
Crit-a-Cola | Applies 2 second crits when used | |
The Winger | increased jump height: 1.50 | +50% additional passive jump height bonus |
The Sandman | Knock robots dizzy | |
The Wrap Assassin | Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds | |
The Flying Guillotine | bleeding duration: 10.0 | On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds |
The Flying Guillotine (Genuine) | bleeding duration: 10.0 | On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds |
Sun-on-a-Stick |
Spell-Caster: Spell=0 Cooldown=40.0 |
Fire ball spell |
Engineer
Weapon | Attributes | Description |
---|---|---|
Engineer's Pistol | clip size bonus: 2.0 | +100% clip size |
The Southern Hospitality | No upgrade penalty | |
The Gunslinger | engineer sentry build rate multiplier: 8.0 | +700% faster sentry build speed |
The Short Circuit | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | |
The Pomson 6000 | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | |
Engineer's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
Medic
Weapon | Attributes | Description |
---|---|---|
Syringe Gun | On Hit: Reduce robot damage by -15% for 1 second. | |
The Blutsauger | On Hit: Reduce Enemy healing by -65% for 1 second. | |
The Overdose | overheal decay disabled: 1000.0 increased jump height from weapon: 1.6 |
No Overheal decay. While Active: +60% greater jump height bonus |
Amputator | dmg taken from crit reduced: 0.4 | Provides +60% Passive critical resistance |
The Solemn Vow | healing mastery: 1.0 mod see enemy health: 1.0 |
Healing Mastery 1 |
The Vita-Saw | dmg from melee increased: 0.4
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0 |
While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds |
Crusader's Crossbow | Protection Rune teammate for 1 seconds | |
Bonesaw | uber duration bonus: 1.0 | +1 second longer uber duration. |
The Quick-Fix | generate rage on heal: 1.0 increase buff duration: 0.8 rage fill multiplier: 0.5 |
Medic MvM Shield |
The Vaccinator | medigun bullet resist deployed: 0.85 medigun blast resist deployed: 0.85 medigun fire resist deployed: 0.85 |
+10% higher deployed resistances |
Spy
Weapon | Attributes | Description |
---|---|---|
Revolver | projectile penetration: 1.0
tag last enemy hit: 8.0 |
Projectile penetration bonus & Tags robots on hit for 8 seconds |
Knife |
tag last enemy hit: 8.0 |
Tags robots on hit for 8 seconds |
The Big Earner | mult_player_movespeed_active: 1.15 | Grants 15% movespeed while active |
The Spy-cicle | On Backstab: Slows enemy attack speed by -30% for 6 seconds | |
Your Eternal Reward | On Backstab: Disguise as enemy spy | |
The Enforcer | projectile penetration: 1.0 last shot crits: 1.0 dmg-bonus-vs-sapped-buildings: damage=3.0 |
Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits |
The Ambassador | crit_dmg_falloff: 0.0 | No critical damage falloff |
The Diamondback | crit_dmg_falloff: 0.0 | No critical damage falloff |
Soldier
Weapon | Attributes | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Air Strike | clipsize increase on kill: 8.0 rocketjump attackrate bonus: 0.25 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping
Primary +30% faster reload. +-85% splash damage bonus | ||||||||||||||||||
The Black Box | heal on hit for rapidfire: 30.0 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
On Hit: Up to 30 bonus health
Primary +30% faster reload. +-85% splash damage bonus | ||||||||||||||||||
The Beggar's Bazooka | clip size upgrade atomic: 3.0 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
+3 clip size
Primary +30% faster reload. +-85% splash damage bonus | ||||||||||||||||||
Rocket Launcher | Blast radius increased: 1.5 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus | ||||||||||||||||||
Rocket Jumper | Blast radius increased: 1.5 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus | ||||||||||||||||||
The Original | Blast radius increased: 1.5 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus | ||||||||||||||||||
The Direct Hit | Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Primary +30% faster reload. +-85% splash damage bonus | ||||||||||||||||||
The Liberty Launcher | clip size bonus: 1.6 | +60% clip | ||||||||||||||||||
The Liberty Launcher Enhances these weapons:
| ||||||||||||||||||||
The Cow Mangler 5000 | Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Primary +30% faster reload. +-85% splash damage bonus
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | ||||||||||||||||||
The Equalizer | mod rage on hit bonus: 20.0 | 1900% increased rage build | ||||||||||||||||||
The Market Gardener | +50% damage bonus while rocket jumping | |||||||||||||||||||
The Half-Zatoichi | heal on hit for rapidfire: 25.0 | gains 25 HP on hit | ||||||||||||||||||
The Righteous Bison | Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | |||||||||||||||||||
The Reserve Shooter | single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 |
+25% damage bonus vs jumping robots. +40% faster deploy speed | ||||||||||||||||||
Soldier's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | ||||||||||||||||||
Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |