Overseer
Contents
Description
- Name: Overseer
- Class: Engineer
- Role: April25
- Subclass: Engineer
- Health: 200
- Health Bonus Per Human Player: 20
- Short Description: Build it and they will come
- Tips: Sentries have short range\nDispensers do not heal
- Death Tip: You fallen right into my trap
- Scale: 1.5
- Difficulty: 3
- Model: Robot Regular Model - Normal head
- Player Conditions: {'TFCond_StealthedUserBuffFade': ' Cloaked, will appear for a few seconds on attack and cloak again: Duration: Infinite duration'}
Player Attributes
Attribute | Value |
---|---|
Airblast Vulnerability Multiplier | 0.3 |
Cancel Falling Damage | 1.0 |
Damage Force Reduction | 0.3 |
Head Scale | 0.85 |
Major Increased Jump Height | 1.4 |
Metal Regen | 100.0 |
Move Speed Penalty | 1.01 |
Override Footstep Sound Set | 7.0 |
Rage Giving Scale | 0.75 |
Wrench
Attribute | Value |
---|---|
Build Rate Bonus | 1.25 |
Building Cost Reduction | 0.4 |
Construction Rate Increased | 0.0 |
Damage Bonus | 0.31 |
Engineer Building Teleporting Pickup | 10.0 |
Engineer Teleporter Build Rate Multiplier | 1.0 |
Engy Dispenser Radius Increased | 0.0 |
Engy Sentry Fire Rate Increased | 0.0 |
Engy Sentry Radius Increased | 0.15 |
Has Pipboy Build Interface | 1.0 |
Killstreak Tier | 1.0 |
Maxammo Metal Increased | 1.5 |
Melee Range Multiplier | 1.65 |
Mod Teleporter Cost | 4.0 |
Mod Wrench Builds Minisentry | 1.0 |
Repair Rate Increased | 0.0 |
Upgrade Rate Decrease | 0.0 |
Custom Attributes Weapon
Attribute | Value |
---|---|
Mod Building Health | teleporter=10 dispenser=1000 sentry=100 |
Multi-Building | sentries=10 dispensers=100 teleporters=3 |
Owned Building Phasing | sentry=1 dispenser=1 |
Robot Engineer | sentry_scale=0.35 dispenser_scale=1.75 infinite_ammo=1 remove_all_sappers=1 yeet=1 |
See also: