Overseer: Difference between revisions
(Updating robot details for Overseer) |
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Latest revision as of 14:20, 1 April 2025
Contents
Description
- Name: Overseer
- Class: Engineer
- Role: April25
- Subclass: Engineer
- Health: 200
- Health Bonus Per Human Player: 20
- Short Description: Build it and they will come
- Tips: Sentries have short range\nDispensers do not heal
- Death Tip: You fallen right into my trap
- Scale: 1.5
- Difficulty: 3
- Model: Robot Regular Model - Normal head
- Player Conditions: {'TFCond_StealthedUserBuffFade': ' Cloaked, will appear for a few seconds on attack and cloak again: Duration: Infinite duration'}
Player Attributes
| Attribute | Value |
|---|---|
| Airblast Vulnerability Multiplier | 0.3 |
| Cancel Falling Damage | 1.0 |
| Damage Force Reduction | 0.3 |
| Head Scale | 0.85 |
| Major Increased Jump Height | 1.4 |
| Metal Regen | 100.0 |
| Move Speed Penalty | 1.01 |
| Override Footstep Sound Set | 7.0 |
| Rage Giving Scale | 0.75 |
Wrench
| Attribute | Value |
|---|---|
| Build Rate Bonus | 1.25 |
| Building Cost Reduction | 0.4 |
| Construction Rate Increased | 0.0 |
| Damage Bonus | 0.31 |
| Engineer Building Teleporting Pickup | 10.0 |
| Engineer Teleporter Build Rate Multiplier | 1.0 |
| Engy Dispenser Radius Increased | 0.0 |
| Engy Sentry Fire Rate Increased | 0.0 |
| Engy Sentry Radius Increased | 0.15 |
| Has Pipboy Build Interface | 1.0 |
| Killstreak Tier | 1.0 |
| Maxammo Metal Increased | 1.5 |
| Melee Range Multiplier | 1.65 |
| Mod Teleporter Cost | 4.0 |
| Mod Wrench Builds Minisentry | 1.0 |
| Repair Rate Increased | 0.0 |
| Upgrade Rate Decrease | 0.0 |
Custom Attributes Weapon
| Attribute | Value |
|---|---|
| Mod Building Health | teleporter=10 dispenser=1000 sentry=100 |
| Multi-Building | sentries=10 dispensers=100 teleporters=3 |
| Owned Building Phasing | sentry=1 dispenser=1 |
| Robot Engineer | sentry_scale=0.35 dispenser_scale=1.75 infinite_ammo=1 remove_all_sappers=1 yeet=1 |
See also: