Manned Machines Human Buffs: Difference between revisions

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= Pyro =
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Class Buff
| dmg taken from fire reduced: 0.85
| +15% fire resistance
|-
| The Third Degree
|
third-degree: critType=2 hitGroup=1
| Crits players who are healed. Hits all players connected to the same heal source
|-
| The Axtinguisher
|
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff
|-
| The Powerjack
|
| Provides 50 heal on hit that overheals
|-
| Thermal Thruster
| falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0
| Able to re-launch while already in-flight. Deals no knockback when landing
|-
| The Back Scratcher
| bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0
| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
|-
| The Reserve Shooter
| single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
| Pyro's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Gas Passer
|
| Gassed enemies take +40 % more fire damage for 5 seconds
|-
| Neon Annihilator
|
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration
|-
| Neon Annihilator (Genuine)
|
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration
|}
= DemoMan =
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Demo Knight
| dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
|-
| Grenade Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Loch-n-Load
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Loose Cannon
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Iron Bomber
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
|-
| Stickybomb Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Scottish Resistance
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>clip size bonus: 1.80
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+80% clip size
|-
| Sticky Jumper
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Quickiebomb Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>stickybomb_charge_damage_increase: 1.65
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+65% charge damage increase
|-
| The Claidheamh Mòr
| speed_boost_on_hit: 2.0<br>charge time increased: 2.0
| +200% charge time increase, +2 second speed boost on hit
|-
| Bottle
| max health additive bonus: 20.0
| +20 max health
|-
| Ullapool Caber
| damage bonus: 2.0
| 200% increased damage bonus
|-
| The Scotsman's Skullcutter
| damage bonus: 1.35
| 35% increased damage bonus
|-
| The Eyelander
|
| Gain a head every hit vs robots
|-
| The Half-Zatoichi
| heal on hit for rapidfire: 25.0
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
|}
= Heavy =
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Minigun
| dmg penalty vs players: 0.7
| Minigun deal -30 % damage vs robots
|-
| Natascha
| dmg penalty vs players: 0.7<br>speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.3
| Minigun deal -30 % damage vs robots
+3 second speed boost on hit +30 % faster movespeed while spun up
|-
| The Brass Beast
| dmg penalty vs players: 0.7
| Minigun deal -30 % damage vs robots
|-
| Tomislav
| dmg penalty vs players: 0.7<br>minigun spinup time decreased: 0.25<br>major increased jump height: 1.8
| Minigun deal -30 % damage vs robots
+25% faster rev up speed. +180% increased jump height
|-
| The Huo-Long Heater
| dmg penalty vs players: 0.7
| Minigun deal -30 % damage vs robots
|-
| The Huo-Long Heater (Genuine)
| dmg penalty vs players: 0.7
| Minigun deal -30 % damage vs robots
|-
| Fists
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5
| +50% maxammo on all weapons
|-
| Warrior's Spirit
|
| +50 HP on hit against robots
|-
| The Killing Gloves of Boxing
|
| +6 seconds of critical hits when landing a quick 2 hit combo vs robots
|-
| Heavy's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| The Family Business
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Fists of Steel
| dmg taken from crit reduced: 0.5
| While Active: +50% Crit Resistance
|}
= Sniper =
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| The Razorback
| dmg from melee increased: 0.5
| +50% melee damage resistance. Instantly recharge, stuns spy robots.
|-
| Cozy Camper
| maxammo primary increased: 3.0
| +200% Max Ammo
|-
| The Huntsman
| maxammo primary increased: 1.93<br>projectile penetration: 1.0<br>faster reload rate: 0.8
| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
|-
| Sniper Rifle
| explosive sniper shot: 1.0
| Explosive headshots upgrade
|-
| The Hitman's Heatmaker
|
| Gain focus on damage
|-
| The Bazaar Bargain
|
| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads
|-
| The Classic
| sniper no headshot without full charge: 0.0
| Headshot anytime
|-
| Kukri
| mult_player_movespeed_active: 1.15
| +15% move speed while active
|-
| The Shahanshah
|
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400
| On Hit: Self Knockback
|-
| SMG
| speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP
|-
| The Cleaner's Carbine
| minicrit_boost_when_charged: 16.0
| Increased duration to 16 seconds
|-
| The Tribalman's Shiv
| bleeding duration: 20.0
| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
|}
= Scout =
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Class Buff
|
faster-respawn: respawn=8.0
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
|-
| Bat
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0
| All weapons gain +50% maxammo and +20% faster reload
|-
| The Atomizer
| air dash count: 3.0<br>minicrits become crits: 1.0
| 3 Bonus Jumps. Crits when it would mini-crit
|-
| Scout's Pistol
| speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
|-
| Force-A-Nature
| apply z velocity on damage: 40.0
| On Penetration Hit:+ 40% increased robot knockback bonus
|-
| Festive Force-A-Nature
| apply z velocity on damage: 40.0
| On Penetration Hit:+ 40% increased robot knockback bonus
|-
| The Back Scatter
|
tag last enemy hit: 8.0
| On Hit: Tag enemies for 8 seconds
|-
| Baby Face's Blaster
|
| Deal damage based on speed
|-
| The Candy Cane
| health from packs increased: 1.33<br>health regen: 4.0
| +33% more health from healthpacks. +4 health regenerated per second
|-
| Mad Milk
|
| Mad milk has less duration vs robots
|-
| Crit-a-Cola
|
| Applies 2 second crits when used
|-
| The Winger
| increased jump height: 1.50<br>cancel falling damage : 1.0
| +50% additional passive jump height bonus. Wearer takes no falling damage
|-
| The Sandman
|
| Knock robots dizzy
|-
| The Wrap Assassin
|
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| The Flying Guillotine
| bleeding duration: 10.0
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| The Flying Guillotine (Genuine)
| bleeding duration: 10.0
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| Sun-on-a-Stick
|
Spell-Caster: Spell=0 Cooldown=40.0
| Fire ball spell
|}
= Engineer =
= Engineer =


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| bidirectional teleport: 1.0
| bidirectional teleport: 1.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
| Increased +15% damage bonus vs robots below 30% HP
|-
|-
| The Southern Hospitality
| The Southern Hospitality
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|  
|  


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration
|-
|-
| The Pomson 6000
| The Pomson 6000
|  
|  


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration
|-
|-
| Engineer's Shotgun
| Engineer's Shotgun
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| Primary +30% faster reload. +-85% splash damage bonus
| Primary +30% faster reload. +-85% splash damage bonus
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration
|-
|-
| The Equalizer
| The Equalizer
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|  
|  


| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration
|-
|-
| The Reserve Shooter
| The Reserve Shooter

Latest revision as of 04:27, 8 November 2025

Pyro

Weapon Attributes Description
Class Buff dmg taken from fire reduced: 0.85 +15% fire resistance
The Third Degree

third-degree: critType=2 hitGroup=1

Crits players who are healed. Hits all players connected to the same heal source
The Axtinguisher Provides 5 second speed boost and 5 seconds of Battalion Backup buff
The Powerjack Provides 50 heal on hit that overheals
Thermal Thruster falling_impact_radius_pushback: 0.0
thermal_thruster_air_launch: 1.0
Able to re-launch while already in-flight. Deals no knockback when landing
The Back Scratcher bleeding duration: 20.0
health from healers reduced: 1.0
dmg from melee increased: 0.5
provide on active: 1.0
On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
The Reserve Shooter single wep deploy time decreased: 0.6

dmg-crit-vs-jumping-robots: damage=1.25 critType=2

+25% damage bonus vs jumping robots. +40% faster deploy speed
Pyro's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Gas Passer Gassed enemies take +40 % more fire damage for 5 seconds
Neon Annihilator Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration
Neon Annihilator (Genuine) Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration

DemoMan

Weapon Attributes Description
Demo Knight dmg taken from bullets reduced: 0.75
dmg taken from crit reduced: 0.75
dmg from melee increased: 0.75
fire rate bonus: 0.75
Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
Grenade Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Loch-n-Load Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Loose Cannon Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Iron Bomber Reload time decreased: 0.80
dmg falloff decreased: 0.2
auto fires full clip all at once: 1.0
projectile spread angle penalty: 5.0
Reload time increased: 4.5
single wep deploy time increased: 1.5

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do

Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower

Stickybomb Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Scottish Resistance Reload time decreased: 0.80
dmg falloff decreased: 0.2
clip size bonus: 1.80

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do

+80% clip size

Sticky Jumper Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Quickiebomb Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2
stickybomb_charge_damage_increase: 1.65

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do

+65% charge damage increase

The Claidheamh Mòr speed_boost_on_hit: 2.0
charge time increased: 2.0
+200% charge time increase, +2 second speed boost on hit
Bottle max health additive bonus: 20.0 +20 max health
Ullapool Caber damage bonus: 2.0 200% increased damage bonus
The Scotsman's Skullcutter damage bonus: 1.35 35% increased damage bonus
The Eyelander Gain a head every hit vs robots
The Half-Zatoichi heal on hit for rapidfire: 25.0 gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal

Heavy

Weapon Attributes Description
Minigun dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Natascha dmg penalty vs players: 0.7
speed_boost_on_hit: 3.0
aiming movespeed increased: 1.3
Minigun deal -30 % damage vs robots

+3 second speed boost on hit +30 % faster movespeed while spun up

The Brass Beast dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Tomislav dmg penalty vs players: 0.7
minigun spinup time decreased: 0.25
major increased jump height: 1.8
Minigun deal -30 % damage vs robots

+25% faster rev up speed. +180% increased jump height

The Huo-Long Heater dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
The Huo-Long Heater (Genuine) dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Fists maxammo primary increased: 1.5
maxammo secondary increased: 1.5
+50% maxammo on all weapons
Warrior's Spirit +50 HP on hit against robots
The Killing Gloves of Boxing +6 seconds of critical hits when landing a quick 2 hit combo vs robots
Heavy's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
The Family Business projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Fists of Steel dmg taken from crit reduced: 0.5 While Active: +50% Crit Resistance

Sniper

Weapon Attributes Description
The Razorback dmg from melee increased: 0.5 +50% melee damage resistance. Instantly recharge, stuns spy robots.
Cozy Camper maxammo primary increased: 3.0 +200% Max Ammo
The Huntsman maxammo primary increased: 1.93
projectile penetration: 1.0
faster reload rate: 0.8
Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
Sniper Rifle explosive sniper shot: 1.0 Explosive headshots upgrade
The Hitman's Heatmaker Gain focus on damage
The Bazaar Bargain On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads
The Classic sniper no headshot without full charge: 0.0 Headshot anytime
Kukri mult_player_movespeed_active: 1.15 +15% move speed while active
The Shahanshah

pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400

On Hit: Self Knockback
SMG speed_boost_on_hit: 2.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP
The Cleaner's Carbine minicrit_boost_when_charged: 16.0 Increased duration to 16 seconds
The Tribalman's Shiv bleeding duration: 20.0 Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds

Scout

Weapon Attributes Description
Class Buff

faster-respawn: respawn=8.0

Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
Bat maxammo primary increased: 1.5
maxammo secondary increased: 1.5
max health additive bonus: 20.0
All weapons gain +50% maxammo and +20% faster reload
The Atomizer air dash count: 3.0
minicrits become crits: 1.0
3 Bonus Jumps. Crits when it would mini-crit
Scout's Pistol speed_boost_on_hit: 2.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
Force-A-Nature apply z velocity on damage: 40.0 On Penetration Hit:+ 40% increased robot knockback bonus
Festive Force-A-Nature apply z velocity on damage: 40.0 On Penetration Hit:+ 40% increased robot knockback bonus
The Back Scatter

tag last enemy hit: 8.0

On Hit: Tag enemies for 8 seconds
Baby Face's Blaster Deal damage based on speed
The Candy Cane health from packs increased: 1.33
health regen: 4.0
+33% more health from healthpacks. +4 health regenerated per second
Mad Milk Mad milk has less duration vs robots
Crit-a-Cola Applies 2 second crits when used
The Winger increased jump height: 1.50
cancel falling damage : 1.0
+50% additional passive jump height bonus. Wearer takes no falling damage
The Sandman Knock robots dizzy
The Wrap Assassin Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine (Genuine) bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
Sun-on-a-Stick

Spell-Caster: Spell=0 Cooldown=40.0

Fire ball spell

Engineer

Weapon Attributes Description
Engineer's Pistol bidirectional teleport: 1.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

Increased +15% damage bonus vs robots below 30% HP
The Southern Hospitality No upgrade penalty
The Gunslinger deploy time decreased: 0.75 +25% faster weapon switch speed
The Short Circuit Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration
The Pomson 6000 Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration
Engineer's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots

Medic

Weapon Attributes Description
Syringe Gun On Hit: Reduce robot damage by -15% for 4 second.
The Blutsauger On Hit: Reduce Enemy healing by -65% for 1 second.
The Overdose overheal decay disabled: 1000.0
increased jump height from weapon: 1.6
No Overheal decay. While Active: +60% greater jump height bonus
Amputator dmg taken from crit reduced: 0.4 Provides +60% Passive critical resistance
The Solemn Vow healing mastery: 1.0
mod see enemy health: 1.0
Healing Mastery 1
The Vita-Saw dmg from melee increased: 0.4

heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0

While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds
Crusader's Crossbow Protection Rune teammate for 1 seconds
Bonesaw uber duration bonus: 1.0 +1 second longer uber duration.
The Quick-Fix generate rage on heal: 1.0
increase buff duration: 0.8

rage fill multiplier: 0.5

Medic MvM Shield
The Vaccinator medigun bullet resist deployed: 0.85
medigun blast resist deployed: 0.85
medigun fire resist deployed: 0.85
+10% higher deployed resistances

Spy

Weapon Attributes Description
Revolver projectile penetration: 1.0

tag last enemy hit: 8.0

Projectile penetration bonus & Tags robots on hit for 8 seconds
Knife

tag last enemy hit: 8.0

Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage
The Big Earner mult_player_movespeed_active: 1.15 Grants 15% movespeed while active
The Spy-cicle damage bonus: 2.0 On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage
Your Eternal Reward On Backstab: Disguise as enemy spy
The Enforcer projectile penetration: 1.0
last shot crits: 1.0

dmg-bonus-vs-sapped-buildings: damage=3.0

Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits
The Ambassador crit_dmg_falloff: 0.0 No critical damage falloff
The Diamondback crit_dmg_falloff: 0.0 No critical damage falloff
L'Etranger

reduce-max-hp: damage_ratio=1.0

On Hit: Reduce target max health by damage dealt

Soldier

Weapon Attributes Description
The Air Strike clipsize increase on kill: 8.0
rocketjump attackrate bonus: 0.25
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping

Primary +30% faster reload. +-85% splash damage bonus

The Black Box max health additive bonus: 20.0
Reload time decreased: 0.7
dmg falloff decreased: 0.15
+ 20 Bonus Max Health

Primary +30% faster reload. +-85% splash damage bonus

The Beggar's Bazooka clip size upgrade atomic: 3.0
Reload time decreased: 0.7
dmg falloff decreased: 0.15
+3 clip size

Primary +30% faster reload. +-85% splash damage bonus

Rocket Launcher Blast radius increased: 1.5
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Rocket Launcher +50% larger explosion radius

Primary +30% faster reload. +-85% splash damage bonus

Rocket Jumper Blast radius increased: 1.5
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Rocket Launcher +50% larger explosion radius

Primary +30% faster reload. +-85% splash damage bonus

The Original Blast radius increased: 1.5
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Rocket Launcher +50% larger explosion radius

Primary +30% faster reload. +-85% splash damage bonus

The Direct Hit Reload time decreased: 0.7
dmg falloff decreased: 0.15
Primary +30% faster reload. +-85% splash damage bonus
The Liberty Launcher clip size bonus: 1.6 +60% clip
The Liberty Launcher Enhances these weapons:
Enhanced Weapon Attributes Description
Soldier's Shotgun clip size bonus: 1.5 Shotgun: +50% Bonus Clip on Shotgun
The Reserve Shooter clip size bonus: 1.5 Reserve Shooter: +50% Bonus Clip on Shotgun
The Righteous Bison faster reload rate: 0.65 Bison: +35% faster reload
The B.A.S.E. Jumper max health additive bonus: 25.0 Base Jumper: +25 max hp
Gunboats rocket jump damage reduction: 0.1 -90% rocket jump damage reduction
The Mantreads move speed bonus: 1.3 +30% faster move speed
The Cow Mangler 5000 Reload time decreased: 0.7
dmg falloff decreased: 0.15
Primary +30% faster reload. +-85% splash damage bonus

Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration

The Equalizer mod rage on hit bonus: 20.0 1900% increased rage build
The Market Gardener +50% damage bonus while rocket jumping
The Half-Zatoichi heal on hit for rapidfire: 25.0 gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
The Righteous Bison Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration
The Reserve Shooter single wep deploy time decreased: 0.6

dmg-crit-vs-jumping-robots: damage=1.25 critType=2

+25% damage bonus vs jumping robots. +40% faster deploy speed
Soldier's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots