Manned Machines Human Buffs: Difference between revisions

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| The Reserve Shooter
| The Reserve Shooter
| single wep deploy time decreased: 0.6
| single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.75 critType=2
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
|-
Line 74: Line 74:
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
|-
|-
| The Quickiebomb Launcher
| Grenade Launcher
| stickybomb_charge_damage_increase: 1.65
| Reload time decreased: 0.70<br>dmg falloff decreased: 0.2
 
| All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
|-
| The Loch-n-Load
| Reload time decreased: 0.70<br>dmg falloff decreased: 0.2
 
| All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
|-
| The Loose Cannon
| Reload time decreased: 0.70<br>dmg falloff decreased: 0.2


| +65% charge damage increase
| All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
|-
|-
| The Iron Bomber
| The Iron Bomber
| auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
| Reload time decreased: 0.70<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
reload full clip at once: 1.0
reload full clip at once: 1.0
| Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
| All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
|-
| Stickybomb Launcher
| Reload time decreased: 0.70<br>dmg falloff decreased: 0.2
 
| All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
|-
| The Scottish Resistance
| Reload time decreased: 0.70<br>dmg falloff decreased: 0.2<br>clip size bonus: 1.80
 
| All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
+80% clip size
|-
| Sticky Jumper
| Reload time decreased: 0.70<br>dmg falloff decreased: 0.2
 
| All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
|-
| The Quickiebomb Launcher
| Reload time decreased: 0.70<br>dmg falloff decreased: 0.2<br>stickybomb_charge_damage_increase: 1.65
 
| All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
+65% charge damage increase
|-
|-
| The Claidheamh Mòr
| The Claidheamh Mòr
Line 103: Line 136:


| 35% increased damage bonus
| 35% increased damage bonus
|-
| The Scottish Resistance
| clip size bonus: 1.80
| +80% clip size
|-
|-
| The Eyelander
| The Eyelander
Line 128: Line 156:
|-
|-
| Minigun
| Minigun
| dmg penalty vs players: 0.6
| dmg penalty vs players: 0.7


| Minigun deal -40 % damage vs robots
| Minigun deal -30 % damage vs robots
|-
|-
| Natascha
| Natascha
| dmg penalty vs players: 0.6<br>speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.3
| dmg penalty vs players: 0.7<br>speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.3


| Minigun deal -40 % damage vs robots
| Minigun deal -30 % damage vs robots
+3 second speed boost on hit +30 % faster movespeed while spun up
+3 second speed boost on hit +30 % faster movespeed while spun up
|-
|-
| The Brass Beast
| The Brass Beast
| dmg penalty vs players: 0.6
| dmg penalty vs players: 0.7


| Minigun deal -40 % damage vs robots
| Minigun deal -30 % damage vs robots
|-
|-
| Tomislav
| Tomislav
| dmg penalty vs players: 0.6<br>minigun spinup time decreased: 0.25<br>closerange backattack minicrits: 1.0
| dmg penalty vs players: 0.7<br>minigun spinup time decreased: 0.25<br>major increased jump height: 1.8


| Minigun deal -40 % damage vs robots
| Minigun deal -30 % damage vs robots
Mini-crits from behind. +25% faster rev up speed.
+25% faster rev up speed. +180% increased jump height
|-
|-
| The Huo-Long Heater
| The Huo-Long Heater
| dmg penalty vs players: 0.6
| dmg penalty vs players: 0.7


| Minigun deal -40 % damage vs robots
| Minigun deal -30 % damage vs robots
|-
|-
| The Huo-Long Heater (Genuine)
| The Huo-Long Heater (Genuine)
| dmg penalty vs players: 0.6
| dmg penalty vs players: 0.7


| Minigun deal -40 % damage vs robots
| Minigun deal -30 % damage vs robots
|-
| Deflector (MvM only?)
| dmg penalty vs players: 0.6
 
| Minigun deal -40 % damage vs robots
|-
|-
| Fists
| Fists
Line 177: Line 200:
|  
|  


| +6 seconds of critical hits when landing a quick 3 hit combo vs robots
| +6 seconds of critical hits when landing a quick 2 hit combo vs robots
|-
|-
| Heavy's Shotgun
| Heavy's Shotgun
Line 225: Line 248:
|  
|  


| On Headshot: +1 head , On Bodyshot: -2 heads
| On Headshot every 450 dmg: +1 head , On Bodyshot 75 dmg : -2 heads
|-
|-
| The Classic
| The Classic
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| On Penetration Hit:+ 40% increased robot knockback bonus
| On Penetration Hit:+ 40% increased robot knockback bonus
|-
| Sun-on-a-Stick
|
|
|-
| colspan="3" style="text-align:center;" | '''Sun-on-a-Stick''' Enhances these weapons:
{| class="wikitable" style="margin-left:auto; margin-right:auto; width:98%;"
! Enhanced Weapon
! Attributes
! Description
|-
|-
| The Candy Cane
| The Candy Cane
| health from packs increased: 1.33<br>health regen: 4.0
| health from packs increased: 1.33<br>health regen: 4.0
| +33% more health from healthpacks. +4 health regenerated per second
| +33% more health from healthpacks. +4 health regenerated per second
|-
|-
| Mad Milk
| Mad Milk
|  
|  
| Mad milk has less duration vs robots
| Mad milk has less duration vs robots
|-
|-
| Crit-a-Cola
| Crit-a-Cola
|  
|  
| Applies 2 second crits when used
| Applies 2 second crits when used
|-
|-
| The Winger
| The Winger
| increased jump height: 1.50
| increased jump height: 1.50
| +50% additional passive jump height bonus
| +50% additional passive jump height bonus
|-
|-
| The Sandman
| The Sandman
|  
|  
| Knock robots dizzy
| Knock robots dizzy
|-
|-
| The Wrap Assassin
| The Wrap Assassin
|  
|  
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
|-
| The Flying Guillotine
| The Flying Guillotine
| bleeding duration: 10.0
| bleeding duration: 10.0
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| The Flying Guillotine (Genuine)
| bleeding duration: 10.0
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|}
|-
| Sun-on-a-Stick
|
Spell-Caster: Spell=0 Cooldown=40.0
| Fire ball spell
|}
|}


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|  
|  


| On Hit: Reduce robot damage by -15% for 1 second.
| On Hit: Reduce robot damage by -15% for 4 second.
|-
|-
| The Blutsauger
| The Blutsauger
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|-
|-
| The Air Strike
| The Air Strike
| clipsize increase on kill: 16.0<br>Reload time decreased: 0.8
| clipsize increase on kill: 8.0<br>rocketjump attackrate bonus: 0.25<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15


| Gains additional clip by doing 250 damage to robots, +16 extra max bonus clip on kill
| Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping
Primary +20% faster reload
Primary +30% faster reload. +-85% splash damage bonus
|-
|-
| The Black Box
| The Black Box
| heal on hit for rapidfire: 30.0<br>Reload time decreased: 0.8
| heal on hit for rapidfire: 30.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15


| On Hit: Up to 30 bonus health
| On Hit: Up to 30 bonus health
Primary +20% faster reload
Primary +30% faster reload. +-85% splash damage bonus
|-
|-
| The Beggar's Bazooka
| The Beggar's Bazooka
| clip size upgrade atomic: 3.0<br>Reload time decreased: 0.8
| clip size upgrade atomic: 3.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15


| +3 clip size
| +3 clip size
Primary +20% faster reload
Primary +30% faster reload. +-85% splash damage bonus
|-
|-
| Rocket Launcher
| Rocket Launcher
| Reload time decreased: 0.8<br>Blast radius increased: 1.5
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
| Rocket Jumper
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15


| Primary +20% faster reload
| Rocket Launcher +50% larger explosion radius
Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
|-
| The Direct Hit
| The Original
| Reload time decreased: 0.8
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15


| Primary +20% faster reload
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
|-
| Rocket Jumper
| The Direct Hit
| Reload time decreased: 0.8<br>Blast radius increased: 1.5
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15


| Primary +20% faster reload
| Primary +30% faster reload. +-85% splash damage bonus
Rocket Launcher +50% larger explosion radius
|-
|-
| The Liberty Launcher
| The Liberty Launcher
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|-
|-
| The Cow Mangler 5000
| The Cow Mangler 5000
| Reload time decreased: 0.8
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15


| Primary +20% faster reload
| Primary +30% faster reload. +-85% splash damage bonus
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| The Original
| Reload time decreased: 0.8<br>Blast radius increased: 1.5
| Primary +20% faster reload
Rocket Launcher +50% larger explosion radius
|-
|-
| The Equalizer
| The Equalizer
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| The Reserve Shooter
| The Reserve Shooter
| single wep deploy time decreased: 0.6
| single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.75 critType=2
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
|-

Latest revision as of 19:50, 17 December 2024

Pyro

Weapon Attributes Description
Class Buff dmg taken from fire reduced: 0.85 +15% fire resistance
The Third Degree

third-degree: critType=2 hitGroup=1

Crits players who are healed. Hits all players connected to the same heal source
The Axtinguisher Provides 5 second speed boost and 5 seconds of Battalion Backup buff
The Powerjack Provides 50 heal on hit that overheals
Thermal Thruster falling_impact_radius_pushback: 0.0
thermal_thruster_air_launch: 1.0
Able to re-launch while already in-flight. Deals no knockback when landing
The Back Scratcher bleeding duration: 20.0
health from healers reduced: 1.0
dmg from melee increased: 0.5
provide on active: 1.0
On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
The Reserve Shooter single wep deploy time decreased: 0.6

dmg-crit-vs-jumping-robots: damage=1.25 critType=2

+25% damage bonus vs jumping robots. +40% faster deploy speed
Pyro's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Neon Annihilator Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Neon Annihilator (Genuine) Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration

DemoMan

Weapon Attributes Description
Demo Knight dmg taken from bullets reduced: 0.75
dmg taken from crit reduced: 0.75
dmg from melee increased: 0.75
fire rate bonus: 0.75
Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
Grenade Launcher Reload time decreased: 0.70
dmg falloff decreased: 0.2
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
The Loch-n-Load Reload time decreased: 0.70
dmg falloff decreased: 0.2
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
The Loose Cannon Reload time decreased: 0.70
dmg falloff decreased: 0.2
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
The Iron Bomber Reload time decreased: 0.70
dmg falloff decreased: 0.2
auto fires full clip all at once: 1.0
projectile spread angle penalty: 5.0
Reload time increased: 4.5
single wep deploy time increased: 1.5

reload full clip at once: 1.0

All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do

Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower

Stickybomb Launcher Reload time decreased: 0.70
dmg falloff decreased: 0.2
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
The Scottish Resistance Reload time decreased: 0.70
dmg falloff decreased: 0.2
clip size bonus: 1.80
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do

+80% clip size

Sticky Jumper Reload time decreased: 0.70
dmg falloff decreased: 0.2
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do
The Quickiebomb Launcher Reload time decreased: 0.70
dmg falloff decreased: 0.2
stickybomb_charge_damage_increase: 1.65
All of projectile weapons Reload 70% faster. +-80% splash damage bonus Melee weapons more damage the more damage you do

+65% charge damage increase

The Claidheamh Mòr speed_boost_on_hit: 2.0
charge time increased: 2.0
+200% charge time increase, +2 second speed boost on hit
Bottle max health additive bonus: 20.0 +20 max health
Ullapool Caber damage bonus: 2.0 200% increased damage bonus
The Scotsman's Skullcutter damage bonus: 1.35 35% increased damage bonus
The Eyelander Gain a head every hit vs robots
The Half-Zatoichi heal on hit for rapidfire: 25.0 gains 25 HP on hit

Heavy

Weapon Attributes Description
Minigun dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Natascha dmg penalty vs players: 0.7
speed_boost_on_hit: 3.0
aiming movespeed increased: 1.3
Minigun deal -30 % damage vs robots

+3 second speed boost on hit +30 % faster movespeed while spun up

The Brass Beast dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Tomislav dmg penalty vs players: 0.7
minigun spinup time decreased: 0.25
major increased jump height: 1.8
Minigun deal -30 % damage vs robots

+25% faster rev up speed. +180% increased jump height

The Huo-Long Heater dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
The Huo-Long Heater (Genuine) dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Fists maxammo primary increased: 1.5
maxammo secondary increased: 1.5
+50% maxammo on all weapons
Warrior's Spirit +50 HP on hit against robots
The Killing Gloves of Boxing +6 seconds of critical hits when landing a quick 2 hit combo vs robots
Heavy's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
The Family Business projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Fists of Steel dmg taken from crit reduced: 0.5 While Active: +50% Crit Resistance

Sniper

Weapon Attributes Description
The Huntsman maxammo primary increased: 1.93
projectile penetration: 1.0
faster reload rate: 0.8
Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
Sniper Rifle explosive sniper shot: 1.0 Explosive headshots upgrade
The Hitman's Heatmaker Gain focus on damage
The Bazaar Bargain On Headshot every 450 dmg: +1 head , On Bodyshot 75 dmg : -2 heads
The Classic sniper no headshot without full charge: 0.0 Headshot anytime
Kukri mult_player_movespeed_active: 1.15 +15% move speed while active
The Shahanshah

pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400

On Hit: Self Knockback
SMG speed_boost_on_hit: 2.0 On Hit: Speed boost for 2 seconds
The Cleaner's Carbine minicrit_boost_when_charged: 16.0 Increased duration to 16 seconds
The Tribalman's Shiv bleeding duration: 20.0 Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds

Scout

Weapon Attributes Description
Class Buff

faster-respawn: respawn=8.0

Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
Bat maxammo primary increased: 1.5
maxammo secondary increased: 1.5
max health additive bonus: 20.0
All weapons gain +50% maxammo and +20% faster reload
The Atomizer air dash count: 3.0
minicrits become crits: 1.0
3 Bonus Jumps. Crits when it would mini-crit
Scout's Pistol speed_boost_on_hit: 2.0 On Hit: Speed boost for 2 seconds
Force-A-Nature apply z velocity on damage: 40.0 On Penetration Hit:+ 40% increased robot knockback bonus
The Candy Cane health from packs increased: 1.33
health regen: 4.0
+33% more health from healthpacks. +4 health regenerated per second
Mad Milk Mad milk has less duration vs robots
Crit-a-Cola Applies 2 second crits when used
The Winger increased jump height: 1.50 +50% additional passive jump height bonus
The Sandman Knock robots dizzy
The Wrap Assassin Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine (Genuine) bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
Sun-on-a-Stick

Spell-Caster: Spell=0 Cooldown=40.0

Fire ball spell

Engineer

Weapon Attributes Description
Engineer's Pistol clip size bonus: 2.0 +100% clip size
The Southern Hospitality No upgrade penalty
The Gunslinger engineer sentry build rate multiplier: 8.0 +700% faster sentry build speed
The Short Circuit Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
The Pomson 6000 Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Engineer's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots

Medic

Weapon Attributes Description
Syringe Gun On Hit: Reduce robot damage by -15% for 4 second.
The Blutsauger On Hit: Reduce Enemy healing by -65% for 1 second.
The Overdose overheal decay disabled: 1000.0
increased jump height from weapon: 1.6
No Overheal decay. While Active: +60% greater jump height bonus
Amputator dmg taken from crit reduced: 0.4 Provides +60% Passive critical resistance
The Solemn Vow healing mastery: 1.0
mod see enemy health: 1.0
Healing Mastery 1
The Vita-Saw dmg from melee increased: 0.4

heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0

While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds
Crusader's Crossbow Protection Rune teammate for 1 seconds
Bonesaw uber duration bonus: 1.0 +1 second longer uber duration.
The Quick-Fix generate rage on heal: 1.0
increase buff duration: 0.8

rage fill multiplier: 0.5

Medic MvM Shield
The Vaccinator medigun bullet resist deployed: 0.85
medigun blast resist deployed: 0.85
medigun fire resist deployed: 0.85
+10% higher deployed resistances

Spy

Weapon Attributes Description
Revolver projectile penetration: 1.0

tag last enemy hit: 8.0

Projectile penetration bonus & Tags robots on hit for 8 seconds
Knife

tag last enemy hit: 8.0

Tags robots on hit for 8 seconds
The Big Earner mult_player_movespeed_active: 1.15 Grants 15% movespeed while active
The Spy-cicle On Backstab: Slows enemy attack speed by -30% for 6 seconds
Your Eternal Reward On Backstab: Disguise as enemy spy
The Enforcer projectile penetration: 1.0
last shot crits: 1.0

dmg-bonus-vs-sapped-buildings: damage=3.0

Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits
The Ambassador crit_dmg_falloff: 0.0 No critical damage falloff
The Diamondback crit_dmg_falloff: 0.0 No critical damage falloff

Soldier

Weapon Attributes Description
The Air Strike clipsize increase on kill: 8.0
rocketjump attackrate bonus: 0.25
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping

Primary +30% faster reload. +-85% splash damage bonus

The Black Box heal on hit for rapidfire: 30.0
Reload time decreased: 0.7
dmg falloff decreased: 0.15
On Hit: Up to 30 bonus health

Primary +30% faster reload. +-85% splash damage bonus

The Beggar's Bazooka clip size upgrade atomic: 3.0
Reload time decreased: 0.7
dmg falloff decreased: 0.15
+3 clip size

Primary +30% faster reload. +-85% splash damage bonus

Rocket Launcher Blast radius increased: 1.5
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Rocket Launcher +50% larger explosion radius

Primary +30% faster reload. +-85% splash damage bonus

Rocket Jumper Blast radius increased: 1.5
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Rocket Launcher +50% larger explosion radius

Primary +30% faster reload. +-85% splash damage bonus

The Original Blast radius increased: 1.5
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Rocket Launcher +50% larger explosion radius

Primary +30% faster reload. +-85% splash damage bonus

The Direct Hit Reload time decreased: 0.7
dmg falloff decreased: 0.15
Primary +30% faster reload. +-85% splash damage bonus
The Liberty Launcher clip size bonus: 1.6 +60% clip
The Liberty Launcher Enhances these weapons:
Enhanced Weapon Attributes Description
Soldier's Shotgun clip size bonus: 1.5 Shotgun: +50% Bonus Clip on Shotgun
The Righteous Bison faster reload rate: 0.65 Bison: +35% faster reload
The B.A.S.E. Jumper max health additive bonus: 25.0 Base Jumper: +25 max hp
Gunboats rocket jump damage reduction: 0.1 -90% rocket jump damage reduction
The Mantreads move speed bonus: 1.3 +30% faster move speed
The Cow Mangler 5000 Reload time decreased: 0.7
dmg falloff decreased: 0.15
Primary +30% faster reload. +-85% splash damage bonus

Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration

The Equalizer mod rage on hit bonus: 20.0 1900% increased rage build
The Market Gardener +50% damage bonus while rocket jumping
The Half-Zatoichi heal on hit for rapidfire: 25.0 gains 25 HP on hit
The Righteous Bison Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
The Reserve Shooter single wep deploy time decreased: 0.6

dmg-crit-vs-jumping-robots: damage=1.25 critType=2

+25% damage bonus vs jumping robots. +40% faster deploy speed
Soldier's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots