Manned Machines Human Buffs: Difference between revisions
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| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. | | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | ||
|- | |- | ||
| Neon Annihilator (Genuine) | | Neon Annihilator (Genuine) | ||
| | | | ||
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. | | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | ||
|} | |} | ||
| Line 226: | Line 226: | ||
| While Active: +50% Crit Resistance | | While Active: +50% Crit Resistance | ||
|} | |||
= Sniper = | |||
{|class="wikitable" style="width:100%; text-align:left;" | |||
! Weapon | |||
! Attributes | |||
! Description | |||
|- | |||
| The Razorback | |||
| dmg from melee increased: 0.5 | |||
| +50% melee damage resistance. Instantly recharge, stuns spy robots. | |||
|- | |||
| Cozy Camper | |||
| maxammo primary increased: 3.0 | |||
| +200% Max Ammo | |||
|- | |||
| The Huntsman | |||
| maxammo primary increased: 1.93<br>projectile penetration: 1.0<br>faster reload rate: 0.8 | |||
| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus | |||
|- | |||
| Sniper Rifle | |||
| explosive sniper shot: 1.0 | |||
| Explosive headshots upgrade | |||
|- | |||
| The Hitman's Heatmaker | |||
| | |||
| Gain focus on damage | |||
|- | |||
| The Bazaar Bargain | |||
| | |||
| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads | |||
|- | |||
| The Classic | |||
| sniper no headshot without full charge: 0.0 | |||
| Headshot anytime | |||
|- | |||
| Kukri | |||
| mult_player_movespeed_active: 1.15 | |||
| +15% move speed while active | |||
|- | |||
| The Shahanshah | |||
| | |||
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400 | |||
| On Hit: Self Knockback | |||
|- | |||
| SMG | |||
| speed_boost_on_hit: 2.0 | |||
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 | |||
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP | |||
|- | |||
| The Cleaner's Carbine | |||
| minicrit_boost_when_charged: 16.0 | |||
| Increased duration to 16 seconds | |||
|- | |||
| The Tribalman's Shiv | |||
| bleeding duration: 20.0 | |||
| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds | |||
|} | |||
= Scout = | |||
{|class="wikitable" style="width:100%; text-align:left;" | |||
! Weapon | |||
! Attributes | |||
! Description | |||
|- | |||
| Class Buff | |||
| | |||
faster-respawn: respawn=8.0 | |||
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster | |||
|- | |||
| Bat | |||
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0 | |||
| All weapons gain +50% maxammo and +20% faster reload | |||
|- | |||
| The Atomizer | |||
| air dash count: 3.0<br>minicrits become crits: 1.0 | |||
| 3 Bonus Jumps. Crits when it would mini-crit | |||
|- | |||
| Scout's Pistol | |||
| speed_boost_on_hit: 2.0 | |||
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 | |||
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP | |||
|- | |||
| Force-A-Nature | |||
| apply z velocity on damage: 40.0 | |||
| On Penetration Hit:+ 40% increased robot knockback bonus | |||
|- | |||
| Festive Force-A-Nature | |||
| apply z velocity on damage: 40.0 | |||
| On Penetration Hit:+ 40% increased robot knockback bonus | |||
|- | |||
| The Back Scatter | |||
| | |||
tag last enemy hit: 8.0 | |||
| On Hit: Tag enemies for 8 seconds | |||
|- | |||
| Baby Face's Blaster | |||
| | |||
| Deal damage based on speed | |||
|- | |||
| The Candy Cane | |||
| health from packs increased: 1.33<br>health regen: 4.0 | |||
| +33% more health from healthpacks. +4 health regenerated per second | |||
|- | |||
| Mad Milk | |||
| | |||
| Mad milk has less duration vs robots | |||
|- | |||
| Crit-a-Cola | |||
| | |||
| Applies 2 second crits when used | |||
|- | |||
| The Winger | |||
| increased jump height: 1.50<br>cancel falling damage : 1.0 | |||
| +50% additional passive jump height bonus. Wearer takes no falling damage | |||
|- | |||
| The Sandman | |||
| | |||
| Knock robots dizzy | |||
|- | |||
| The Wrap Assassin | |||
| | |||
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds | |||
|- | |||
| The Flying Guillotine | |||
| bleeding duration: 10.0 | |||
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds | |||
|- | |||
| The Flying Guillotine (Genuine) | |||
| bleeding duration: 10.0 | |||
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds | |||
|- | |||
| Sun-on-a-Stick | |||
| | |||
Spell-Caster: Spell=0 Cooldown=40.0 | |||
| Fire ball spell | |||
|} | |||
= Engineer = | |||
{|class="wikitable" style="width:100%; text-align:left;" | |||
! Weapon | |||
! Attributes | |||
! Description | |||
|- | |||
| Engineer's Pistol | |||
| bidirectional teleport: 1.0 | |||
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 | |||
| Increased +15% damage bonus vs robots below 30% HP | |||
|- | |||
| The Southern Hospitality | |||
| | |||
| No upgrade penalty | |||
|- | |||
| The Gunslinger | |||
| deploy time decreased: 0.75 | |||
| +25% faster weapon switch speed | |||
|- | |||
| The Short Circuit | |||
| | |||
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | |||
|- | |||
| The Pomson 6000 | |||
| | |||
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | |||
|- | |||
| Engineer's Shotgun | |||
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | |||
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 | |||
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | |||
|- | |||
| Panic Attack | |||
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | |||
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 | |||
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | |||
|} | |||
= Medic = | |||
{|class="wikitable" style="width:100%; text-align:left;" | |||
! Weapon | |||
! Attributes | |||
! Description | |||
|- | |||
| Syringe Gun | |||
| | |||
| On Hit: Reduce robot damage by -15% for 4 second. | |||
|- | |||
| The Blutsauger | |||
| | |||
| On Hit: Reduce Enemy healing by -65% for 1 second. | |||
|- | |||
| The Overdose | |||
| overheal decay disabled: 1000.0<br>increased jump height from weapon: 1.6 | |||
| No Overheal decay. While Active: +60% greater jump height bonus | |||
|- | |||
| Amputator | |||
| dmg taken from crit reduced: 0.4 | |||
| Provides +60% Passive critical resistance | |||
|- | |||
| The Solemn Vow | |||
| healing mastery: 1.0<br>mod see enemy health: 1.0 | |||
| Healing Mastery 1 | |||
|- | |||
| The Vita-Saw | |||
| dmg from melee increased: 0.4 | |||
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0 | |||
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds | |||
|- | |||
| Crusader's Crossbow | |||
| | |||
| Protection Rune teammate for 1 seconds | |||
|- | |||
| Bonesaw | |||
| uber duration bonus: 1.0 | |||
| +1 second longer uber duration. | |||
|- | |||
| The Quick-Fix | |||
| generate rage on heal: 1.0<br>increase buff duration: 0.8 | |||
rage fill multiplier: 0.5 | |||
| Medic MvM Shield | |||
|- | |||
| The Vaccinator | |||
| medigun bullet resist deployed: 0.85<br>medigun blast resist deployed: 0.85<br>medigun fire resist deployed: 0.85 | |||
| +10% higher deployed resistances | |||
|} | |||
= Spy = | |||
{|class="wikitable" style="width:100%; text-align:left;" | |||
! Weapon | |||
! Attributes | |||
! Description | |||
|- | |||
| Revolver | |||
| projectile penetration: 1.0 | |||
tag last enemy hit: 8.0 | |||
| Projectile penetration bonus & Tags robots on hit for 8 seconds | |||
|- | |||
| Knife | |||
| | |||
tag last enemy hit: 8.0 | |||
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage | |||
|- | |||
| The Big Earner | |||
| mult_player_movespeed_active: 1.15 | |||
| Grants 15% movespeed while active | |||
|- | |||
| The Spy-cicle | |||
| damage bonus: 2.0 | |||
| On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage | |||
|- | |||
| Your Eternal Reward | |||
| | |||
| On Backstab: Disguise as enemy spy | |||
|- | |||
| The Enforcer | |||
| projectile penetration: 1.0<br>last shot crits: 1.0 | |||
dmg-bonus-vs-sapped-buildings: damage=3.0 | |||
| Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits | |||
|- | |||
| The Ambassador | |||
| crit_dmg_falloff: 0.0 | |||
| No critical damage falloff | |||
|- | |||
| The Diamondback | |||
| crit_dmg_falloff: 0.0 | |||
| No critical damage falloff | |||
|- | |||
| L'Etranger | |||
| | |||
reduce-max-hp: damage_ratio=1.0 | |||
| On Hit: Reduce target max health by damage dealt | |||
|} | |||
= Soldier = | |||
{|class="wikitable" style="width:100%; text-align:left;" | |||
! Weapon | |||
! Attributes | |||
! Description | |||
|- | |||
| The Air Strike | |||
| clipsize increase on kill: 8.0<br>rocketjump attackrate bonus: 0.25<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15 | |||
| Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping | |||
Primary +30% faster reload. +-85% splash damage bonus | |||
|- | |||
| The Black Box | |||
| max health additive bonus: 20.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15 | |||
| + 20 Bonus Max Health | |||
Primary +30% faster reload. +-85% splash damage bonus | |||
|- | |||
| The Beggar's Bazooka | |||
| clip size upgrade atomic: 3.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15 | |||
| +3 clip size | |||
Primary +30% faster reload. +-85% splash damage bonus | |||
|- | |||
| Rocket Launcher | |||
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15 | |||
| Rocket Launcher +50% larger explosion radius | |||
Primary +30% faster reload. +-85% splash damage bonus | |||
|- | |||
| Rocket Jumper | |||
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15 | |||
| Rocket Launcher +50% larger explosion radius | |||
Primary +30% faster reload. +-85% splash damage bonus | |||
|- | |||
| The Original | |||
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15 | |||
| Rocket Launcher +50% larger explosion radius | |||
Primary +30% faster reload. +-85% splash damage bonus | |||
|- | |||
| The Direct Hit | |||
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15 | |||
| Primary +30% faster reload. +-85% splash damage bonus | |||
|- | |||
| The Liberty Launcher | |||
| clip size bonus: 1.6 | |||
| +60% clip | |||
|- | |||
| colspan="3" style="text-align:center;" | '''The Liberty Launcher''' Enhances these weapons: | |||
{| class="wikitable" style="margin-left:auto; margin-right:auto; width:98%;" | |||
! Enhanced Weapon | |||
! Attributes | |||
! Description | |||
|- | |||
| Soldier's Shotgun | |||
| clip size bonus: 1.5 | |||
| Shotgun: +50% Bonus Clip on Shotgun | |||
|- | |||
| The Reserve Shooter | |||
| clip size bonus: 1.5 | |||
| Reserve Shooter: +50% Bonus Clip on Shotgun | |||
|- | |||
| The Righteous Bison | |||
| faster reload rate: 0.65 | |||
| Bison: +35% faster reload | |||
|- | |||
| The B.A.S.E. Jumper | |||
| max health additive bonus: 25.0 | |||
| Base Jumper: +25 max hp | |||
|- | |||
| Gunboats | |||
| rocket jump damage reduction: 0.1 | |||
| -90% rocket jump damage reduction | |||
|- | |||
| The Mantreads | |||
| move speed bonus: 1.3 | |||
| +30% faster move speed | |||
|} | |||
|- | |||
| The Cow Mangler 5000 | |||
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15 | |||
| Primary +30% faster reload. +-85% splash damage bonus | |||
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | |||
|- | |||
| The Equalizer | |||
| mod rage on hit bonus: 20.0 | |||
| 1900% increased rage build | |||
|- | |||
| The Market Gardener | |||
| | |||
| +50% damage bonus while rocket jumping | |||
|- | |||
| The Half-Zatoichi | |||
| heal on hit for rapidfire: 25.0 | |||
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal | |||
|- | |||
| The Righteous Bison | |||
| | |||
| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | |||
|- | |||
| The Reserve Shooter | |||
| single wep deploy time decreased: 0.6 | |||
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 | |||
| +25% damage bonus vs jumping robots. +40% faster deploy speed | |||
|- | |||
| Soldier's Shotgun | |||
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | |||
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 | |||
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | |||
|- | |||
| Panic Attack | |||
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | |||
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 | |||
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | |||
|} | |} | ||
Latest revision as of 04:27, 8 November 2025
Pyro
| Weapon | Attributes | Description |
|---|---|---|
| Class Buff | dmg taken from fire reduced: 0.85 | +15% fire resistance |
| The Third Degree |
third-degree: critType=2 hitGroup=1 |
Crits players who are healed. Hits all players connected to the same heal source |
| The Axtinguisher | Provides 5 second speed boost and 5 seconds of Battalion Backup buff | |
| The Powerjack | Provides 50 heal on hit that overheals | |
| Thermal Thruster | falling_impact_radius_pushback: 0.0 thermal_thruster_air_launch: 1.0 |
Able to re-launch while already in-flight. Deals no knockback when landing |
| The Back Scratcher | bleeding duration: 20.0 health from healers reduced: 1.0 dmg from melee increased: 0.5 provide on active: 1.0 |
On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active |
| The Reserve Shooter | single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 |
+25% damage bonus vs jumping robots. +40% faster deploy speed |
| Pyro's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Gas Passer | Gassed enemies take +40 % more fire damage for 5 seconds | |
| Neon Annihilator | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | |
| Neon Annihilator (Genuine) | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration |
DemoMan
| Weapon | Attributes | Description |
|---|---|---|
| Demo Knight | dmg taken from bullets reduced: 0.75 dmg taken from crit reduced: 0.75 dmg from melee increased: 0.75 fire rate bonus: 0.75 |
Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus |
| Grenade Launcher | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Loch-n-Load | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Loose Cannon | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Iron Bomber | Reload time decreased: 0.80 dmg falloff decreased: 0.2 auto fires full clip all at once: 1.0 projectile spread angle penalty: 5.0 Reload time increased: 4.5 single wep deploy time increased: 1.5 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower |
| Stickybomb Launcher | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Scottish Resistance | Reload time decreased: 0.80 dmg falloff decreased: 0.2 clip size bonus: 1.80 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+80% clip size |
| Sticky Jumper | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Quickiebomb Launcher | Reload time decreased: 0.80 dmg falloff decreased: 0.2 stickybomb_charge_damage_increase: 1.65 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+65% charge damage increase |
| The Claidheamh Mòr | speed_boost_on_hit: 2.0 charge time increased: 2.0 |
+200% charge time increase, +2 second speed boost on hit |
| Bottle | max health additive bonus: 20.0 | +20 max health |
| Ullapool Caber | damage bonus: 2.0 | 200% increased damage bonus |
| The Scotsman's Skullcutter | damage bonus: 1.35 | 35% increased damage bonus |
| The Eyelander | Gain a head every hit vs robots | |
| The Half-Zatoichi | heal on hit for rapidfire: 25.0 | gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal |
Heavy
| Weapon | Attributes | Description |
|---|---|---|
| Minigun | dmg penalty vs players: 0.7 | Minigun deal -30 % damage vs robots |
| Natascha | dmg penalty vs players: 0.7 speed_boost_on_hit: 3.0 aiming movespeed increased: 1.3 |
Minigun deal -30 % damage vs robots
+3 second speed boost on hit +30 % faster movespeed while spun up |
| The Brass Beast | dmg penalty vs players: 0.7 | Minigun deal -30 % damage vs robots |
| Tomislav | dmg penalty vs players: 0.7 minigun spinup time decreased: 0.25 major increased jump height: 1.8 |
Minigun deal -30 % damage vs robots
+25% faster rev up speed. +180% increased jump height |
| The Huo-Long Heater | dmg penalty vs players: 0.7 | Minigun deal -30 % damage vs robots |
| The Huo-Long Heater (Genuine) | dmg penalty vs players: 0.7 | Minigun deal -30 % damage vs robots |
| Fists | maxammo primary increased: 1.5 maxammo secondary increased: 1.5 |
+50% maxammo on all weapons |
| Warrior's Spirit | +50 HP on hit against robots | |
| The Killing Gloves of Boxing | +6 seconds of critical hits when landing a quick 2 hit combo vs robots | |
| Heavy's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| The Family Business | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Fists of Steel | dmg taken from crit reduced: 0.5 | While Active: +50% Crit Resistance |
Sniper
| Weapon | Attributes | Description |
|---|---|---|
| The Razorback | dmg from melee increased: 0.5 | +50% melee damage resistance. Instantly recharge, stuns spy robots. |
| Cozy Camper | maxammo primary increased: 3.0 | +200% Max Ammo |
| The Huntsman | maxammo primary increased: 1.93 projectile penetration: 1.0 faster reload rate: 0.8 |
Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus |
| Sniper Rifle | explosive sniper shot: 1.0 | Explosive headshots upgrade |
| The Hitman's Heatmaker | Gain focus on damage | |
| The Bazaar Bargain | On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads | |
| The Classic | sniper no headshot without full charge: 0.0 | Headshot anytime |
| Kukri | mult_player_movespeed_active: 1.15 | +15% move speed while active |
| The Shahanshah |
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400 |
On Hit: Self Knockback |
| SMG | speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 |
On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP |
| The Cleaner's Carbine | minicrit_boost_when_charged: 16.0 | Increased duration to 16 seconds |
| The Tribalman's Shiv | bleeding duration: 20.0 | Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds |
Scout
| Weapon | Attributes | Description |
|---|---|---|
| Class Buff |
faster-respawn: respawn=8.0 |
Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster |
| Bat | maxammo primary increased: 1.5 maxammo secondary increased: 1.5 max health additive bonus: 20.0 |
All weapons gain +50% maxammo and +20% faster reload |
| The Atomizer | air dash count: 3.0 minicrits become crits: 1.0 |
3 Bonus Jumps. Crits when it would mini-crit |
| Scout's Pistol | speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 |
On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP |
| Force-A-Nature | apply z velocity on damage: 40.0 | On Penetration Hit:+ 40% increased robot knockback bonus |
| Festive Force-A-Nature | apply z velocity on damage: 40.0 | On Penetration Hit:+ 40% increased robot knockback bonus |
| The Back Scatter |
tag last enemy hit: 8.0 |
On Hit: Tag enemies for 8 seconds |
| Baby Face's Blaster | Deal damage based on speed | |
| The Candy Cane | health from packs increased: 1.33 health regen: 4.0 |
+33% more health from healthpacks. +4 health regenerated per second |
| Mad Milk | Mad milk has less duration vs robots | |
| Crit-a-Cola | Applies 2 second crits when used | |
| The Winger | increased jump height: 1.50 cancel falling damage : 1.0 |
+50% additional passive jump height bonus. Wearer takes no falling damage |
| The Sandman | Knock robots dizzy | |
| The Wrap Assassin | Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds | |
| The Flying Guillotine | bleeding duration: 10.0 | On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds |
| The Flying Guillotine (Genuine) | bleeding duration: 10.0 | On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds |
| Sun-on-a-Stick |
Spell-Caster: Spell=0 Cooldown=40.0 |
Fire ball spell |
Engineer
| Weapon | Attributes | Description |
|---|---|---|
| Engineer's Pistol | bidirectional teleport: 1.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 |
Increased +15% damage bonus vs robots below 30% HP |
| The Southern Hospitality | No upgrade penalty | |
| The Gunslinger | deploy time decreased: 0.75 | +25% faster weapon switch speed |
| The Short Circuit | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | |
| The Pomson 6000 | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | |
| Engineer's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
Medic
| Weapon | Attributes | Description |
|---|---|---|
| Syringe Gun | On Hit: Reduce robot damage by -15% for 4 second. | |
| The Blutsauger | On Hit: Reduce Enemy healing by -65% for 1 second. | |
| The Overdose | overheal decay disabled: 1000.0 increased jump height from weapon: 1.6 |
No Overheal decay. While Active: +60% greater jump height bonus |
| Amputator | dmg taken from crit reduced: 0.4 | Provides +60% Passive critical resistance |
| The Solemn Vow | healing mastery: 1.0 mod see enemy health: 1.0 |
Healing Mastery 1 |
| The Vita-Saw | dmg from melee increased: 0.4
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0 |
While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds |
| Crusader's Crossbow | Protection Rune teammate for 1 seconds | |
| Bonesaw | uber duration bonus: 1.0 | +1 second longer uber duration. |
| The Quick-Fix | generate rage on heal: 1.0 increase buff duration: 0.8 rage fill multiplier: 0.5 |
Medic MvM Shield |
| The Vaccinator | medigun bullet resist deployed: 0.85 medigun blast resist deployed: 0.85 medigun fire resist deployed: 0.85 |
+10% higher deployed resistances |
Spy
| Weapon | Attributes | Description |
|---|---|---|
| Revolver | projectile penetration: 1.0
tag last enemy hit: 8.0 |
Projectile penetration bonus & Tags robots on hit for 8 seconds |
| Knife |
tag last enemy hit: 8.0 |
Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage |
| The Big Earner | mult_player_movespeed_active: 1.15 | Grants 15% movespeed while active |
| The Spy-cicle | damage bonus: 2.0 | On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage |
| Your Eternal Reward | On Backstab: Disguise as enemy spy | |
| The Enforcer | projectile penetration: 1.0 last shot crits: 1.0 dmg-bonus-vs-sapped-buildings: damage=3.0 |
Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits |
| The Ambassador | crit_dmg_falloff: 0.0 | No critical damage falloff |
| The Diamondback | crit_dmg_falloff: 0.0 | No critical damage falloff |
| L'Etranger |
reduce-max-hp: damage_ratio=1.0 |
On Hit: Reduce target max health by damage dealt |
Soldier
| Weapon | Attributes | Description | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The Air Strike | clipsize increase on kill: 8.0 rocketjump attackrate bonus: 0.25 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| The Black Box | max health additive bonus: 20.0 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
+ 20 Bonus Max Health
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| The Beggar's Bazooka | clip size upgrade atomic: 3.0 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
+3 clip size
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| Rocket Launcher | Blast radius increased: 1.5 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| Rocket Jumper | Blast radius increased: 1.5 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| The Original | Blast radius increased: 1.5 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| The Direct Hit | Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| The Liberty Launcher | clip size bonus: 1.6 | +60% clip | |||||||||||||||||||||
The Liberty Launcher Enhances these weapons:
| |||||||||||||||||||||||
| The Cow Mangler 5000 | Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Primary +30% faster reload. +-85% splash damage bonus
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | |||||||||||||||||||||
| The Equalizer | mod rage on hit bonus: 20.0 | 1900% increased rage build | |||||||||||||||||||||
| The Market Gardener | +50% damage bonus while rocket jumping | ||||||||||||||||||||||
| The Half-Zatoichi | heal on hit for rapidfire: 25.0 | gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal | |||||||||||||||||||||
| The Righteous Bison | Electric weapons reduce robot heal rate for 5.0 seconds on hit. Damage drains shield and banner duration | ||||||||||||||||||||||
| The Reserve Shooter | single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 |
+25% damage bonus vs jumping robots. +40% faster deploy speed | |||||||||||||||||||||
| Soldier's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | |||||||||||||||||||||
| Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | |||||||||||||||||||||