Manned Machines Human Buffs: Difference between revisions

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|-
|-
| Class Buff
| Class Buff
| dmg taken from fire reduced: 0.85
| fire_resistance: 0.85


| +15% fire resistance
| +15% fire resistance
|-
| The Third Degree
|
third-degree: critType=2 hitGroup=1
| Crits players who are healed. Hits all players connected to the same heal source
|-
| The Axtinguisher
|
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff
|-
|-
| The Powerjack
| The Powerjack
|  
| heal_on_hit: 50
 
| Provides 50 heal on hit that overheals
|-
| Thermal Thruster
| falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0


| Able to re-launch while already in-flight. Deals no knockback when landing
| Provides 50 heal on hit (can overheal).
|-
| The Back Scratcher
| bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0
 
| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
|-
| The Reserve Shooter
| single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
| Pyro's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Gas Passer
|
 
| Gassed enemies take +40 % more fire damage for 5 seconds
|-
| Neon Annihilator
|
 
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| Neon Annihilator (Genuine)
|
 
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|}
|}


= DemoMan =
= Soldier =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
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! Description
! Description
|-
|-
| Demo Knight
| Rocket Launcher
| dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75
| blast_radius_increased: 1.5<br>reload_time_decreased: 0.7


| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
| +50% larger explosion radius, +30% faster reload
|-
|-
| Grenade Launcher
| The Market Gardener
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Loch-n-Load
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Loose Cannon
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Iron Bomber
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
|-
| Stickybomb Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Scottish Resistance
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>clip size bonus: 1.80
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+80% clip size
|-
| Sticky Jumper
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Quickiebomb Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>stickybomb_charge_damage_increase: 1.65
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+65% charge damage increase
|-
| The Claidheamh Mòr
| speed_boost_on_hit: 2.0<br>charge time increased: 2.0
 
| +200% charge time increase, +2 second speed boost on hit
|-
| Bottle
| max health additive bonus: 20.0
 
| +20 max health
|-
| Ullapool Caber
| damage bonus: 2.0
 
| 200% increased damage bonus
|-
| The Scotsman's Skullcutter
| damage bonus: 1.35
 
| 35% increased damage bonus
|-
| The Eyelander
|  
|  


| Gain a head every hit vs robots
| +50% damage bonus while rocket jumping
|-
| The Half-Zatoichi
| heal on hit for rapidfire: 25.0
 
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
|}
 
= Heavy =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Minigun
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
| Natascha
| dmg penalty vs players: 0.7<br>speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.3
 
| Minigun deal -30 % damage vs robots
+3 second speed boost on hit +30 % faster movespeed while spun up
|-
| The Brass Beast
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
| Tomislav
| dmg penalty vs players: 0.7<br>minigun spinup time decreased: 0.25<br>major increased jump height: 1.8
 
| Minigun deal -30 % damage vs robots
+25% faster rev up speed. +180% increased jump height
|-
| The Huo-Long Heater
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
| The Huo-Long Heater (Genuine)
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
| Fists
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5
 
| +50% maxammo on all weapons
|-
| Warrior's Spirit
|
 
| +50 HP on hit against robots
|-
| The Killing Gloves of Boxing
|
 
| +6 seconds of critical hits when landing a quick 2 hit combo vs robots
|-
| Heavy's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| The Family Business
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Fists of Steel
| dmg taken from crit reduced: 0.5
 
| While Active: +50% Crit Resistance
|}
 
= Sniper =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| The Razorback
| dmg from melee increased: 0.5
 
| +50% melee damage resistance. Instantly recharge, stuns spy robots.
|-
| Cozy Camper
| maxammo primary increased: 3.0
 
| +200% Max Ammo
|-
| The Huntsman
| maxammo primary increased: 1.93<br>projectile penetration: 1.0<br>faster reload rate: 0.8
 
| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
|-
| Sniper Rifle
| explosive sniper shot: 1.0
 
| Explosive headshots upgrade
|-
| The Hitman's Heatmaker
|
 
| Gain focus on damage
|-
| The Bazaar Bargain
|
 
| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads
|-
| The Classic
| sniper no headshot without full charge: 0.0
 
| Headshot anytime
|-
| Kukri
| mult_player_movespeed_active: 1.15
 
| +15% move speed while active
|-
| The Shahanshah
|
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400
| On Hit: Self Knockback
|-
| SMG
| speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP
|-
| The Cleaner's Carbine
| minicrit_boost_when_charged: 16.0
 
| Increased duration to 16 seconds
|-
| The Tribalman's Shiv
| bleeding duration: 20.0
 
| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
|}
 
= Scout =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Class Buff
|
faster-respawn: respawn=8.0
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
|-
| Bat
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0
 
| All weapons gain +50% maxammo and +20% faster reload
|-
| The Atomizer
| air dash count: 3.0<br>minicrits become crits: 1.0
 
| 3 Bonus Jumps. Crits when it would mini-crit
|-
| Scout's Pistol
| speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
|-
| Force-A-Nature
| apply z velocity on damage: 40.0
 
| On Penetration Hit:+ 40% increased robot knockback bonus
|-
| The Candy Cane
| health from packs increased: 1.33<br>health regen: 4.0
 
| +33% more health from healthpacks. +4 health regenerated per second
|-
| Mad Milk
|
 
| Mad milk has less duration vs robots
|-
| Crit-a-Cola
|
 
| Applies 2 second crits when used
|-
| The Winger
| increased jump height: 1.50<br>cancel falling damage : 1.0
 
| +50% additional passive jump height bonus. Wearer takes no falling damage
|-
| The Sandman
|
 
| Knock robots dizzy
|-
| The Wrap Assassin
|
 
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| The Flying Guillotine
| bleeding duration: 10.0
 
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| The Flying Guillotine (Genuine)
| bleeding duration: 10.0
 
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| Sun-on-a-Stick
|
Spell-Caster: Spell=0 Cooldown=40.0
| Fire ball spell
|}
 
= Engineer =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Engineer's Pistol
| bidirectional teleport: 1.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
|-
| The Southern Hospitality
|
 
| No upgrade penalty
|-
| The Gunslinger
| deploy time decreased: 0.75
 
| +25% faster weapon switch speed
|-
| The Short Circuit
|
 
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| The Pomson 6000
|
 
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| Engineer's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|}
|}


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! Attributes
! Attributes
! Description
! Description
|-
| Syringe Gun
|
| On Hit: Reduce robot damage by -15% for 4 second.
|-
| The Blutsauger
|
| On Hit: Reduce Enemy healing by -65% for 1 second.
|-
| The Overdose
| overheal decay disabled: 1000.0<br>increased jump height from weapon: 1.6
| No Overheal decay. While Active: +60% greater jump height bonus
|-
| Amputator
| dmg taken from crit reduced: 0.4
| Provides +60% Passive critical resistance
|-
| The Solemn Vow
| healing mastery: 1.0<br>mod see enemy health: 1.0
| Healing Mastery 1
|-
|-
| The Vita-Saw
| The Vita-Saw
| dmg from melee increased: 0.4
| melee_resistance: 0.6
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds
|-
| Crusader's Crossbow
|


| Protection Rune teammate for 1 seconds
| +40% melee resistance while active
|-
|-
| Bonesaw
| Bonesaw
| uber duration bonus: 1.0
| uber_duration_bonus: 1.0


| +1 second longer uber duration.
| +1 second longer Über duration
|-
| The Quick-Fix
| generate rage on heal: 1.0<br>increase buff duration: 0.8
rage fill multiplier: 0.5
| Medic MvM Shield
|-
| The Vaccinator
| medigun bullet resist deployed: 0.85<br>medigun blast resist deployed: 0.85<br>medigun fire resist deployed: 0.85
 
| +10% higher deployed resistances
|}
 
= Spy =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Revolver
| projectile penetration: 1.0
tag last enemy hit: 8.0
| Projectile penetration bonus & Tags robots on hit for 8 seconds
|-
| Knife
|
tag last enemy hit: 8.0
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage
|-
| The Big Earner
| mult_player_movespeed_active: 1.15
 
| Grants 15% movespeed while active
|-
| The Spy-cicle
| damage bonus: 2.0
 
| On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage
|-
| Your Eternal Reward
|
 
| On Backstab: Disguise as enemy spy
|-
| The Enforcer
| projectile penetration: 1.0<br>last shot crits: 1.0
dmg-bonus-vs-sapped-buildings: damage=3.0
| Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits
|-
| The Ambassador
| crit_dmg_falloff: 0.0
 
| No critical damage falloff
|-
| The Diamondback
| crit_dmg_falloff: 0.0
 
| No critical damage falloff
|-
| L'Etranger
|
reduce-max-hp: damage_ratio=1.0
| On Hit: Reduce target max health by damage dealt
|}
 
= Soldier =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| The Air Strike
| clipsize increase on kill: 8.0<br>rocketjump attackrate bonus: 0.25<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping
Primary +30% faster reload. +-85% splash damage bonus
|-
| The Black Box
| max health additive bonus: 20.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| + 20 Bonus Max Health
Primary +30% faster reload. +-85% splash damage bonus
|-
| The Beggar's Bazooka
| clip size upgrade atomic: 3.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| +3 clip size
Primary +30% faster reload. +-85% splash damage bonus
|-
| Rocket Launcher
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
| Rocket Jumper
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
| The Original
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
| The Direct Hit
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Primary +30% faster reload. +-85% splash damage bonus
|-
| The Liberty Launcher
| clip size bonus: 1.6
 
| +60% clip
 
|-
| colspan="3" style="text-align:center;" | '''The Liberty Launcher''' Enhances these weapons:
 
{| class="wikitable" style="margin-left:auto; margin-right:auto; width:98%;"
! Enhanced Weapon
! Attributes
! Description
|-
| Soldier's Shotgun
| clip size bonus: 1.5
| Shotgun: +50% Bonus Clip on Shotgun
|-
| The Reserve Shooter
| clip size bonus: 1.5
| Reserve Shooter: +50% Bonus Clip on Shotgun
|-
| The Righteous Bison
| faster reload rate: 0.65
| Bison: +35% faster reload
|-
| The B.A.S.E. Jumper
| max health additive bonus: 25.0
| Base Jumper: +25 max hp
|-
| Gunboats
| rocket jump damage reduction: 0.1
| -90% rocket jump damage reduction
|-
| The Mantreads
| move speed bonus: 1.3
| +30% faster move speed
|}
|-
| The Cow Mangler 5000
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Primary +30% faster reload. +-85% splash damage bonus
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| The Equalizer
| mod rage on hit bonus: 20.0
 
| 1900% increased rage build
|-
| The Market Gardener
|
 
| +50% damage bonus while rocket jumping
|-
| The Half-Zatoichi
| heal on hit for rapidfire: 25.0
 
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
|-
| The Righteous Bison
|
 
| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| The Reserve Shooter
| single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
| Soldier's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|}
|}

Revision as of 14:50, 21 September 2025

Pyro

Weapon Attributes Description
Class Buff fire_resistance: 0.85 +15% fire resistance
The Powerjack heal_on_hit: 50 Provides 50 heal on hit (can overheal).

Soldier

Weapon Attributes Description
Rocket Launcher blast_radius_increased: 1.5
reload_time_decreased: 0.7
+50% larger explosion radius, +30% faster reload
The Market Gardener +50% damage bonus while rocket jumping

Medic

Weapon Attributes Description
The Vita-Saw melee_resistance: 0.6 +40% melee resistance while active
Bonesaw uber_duration_bonus: 1.0 +1 second longer Über duration