|
|
| Line 7: |
Line 7: |
| |- | | |- |
| | Class Buff | | | Class Buff |
| | dmg taken from fire reduced: 0.85 | | | fire_resistance: 0.85 |
|
| |
|
| | +15% fire resistance | | | +15% fire resistance |
| |-
| |
| | The Third Degree
| |
| |
| |
| third-degree: critType=2 hitGroup=1
| |
| | Crits players who are healed. Hits all players connected to the same heal source
| |
| |-
| |
| | The Axtinguisher
| |
| |
| |
|
| |
| | Provides 5 second speed boost and 5 seconds of Battalion Backup buff
| |
| |- | | |- |
| | The Powerjack | | | The Powerjack |
| | | | | heal_on_hit: 50 |
| | |
| | Provides 50 heal on hit that overheals
| |
| |-
| |
| | Thermal Thruster
| |
| | falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0
| |
|
| |
|
| | Able to re-launch while already in-flight. Deals no knockback when landing | | | Provides 50 heal on hit (can overheal). |
| |-
| |
| | The Back Scratcher
| |
| | bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0
| |
| | |
| | On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
| |
| |-
| |
| | The Reserve Shooter
| |
| | single wep deploy time decreased: 0.6
| |
| dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| |
| | +25% damage bonus vs jumping robots. +40% faster deploy speed
| |
| |-
| |
| | Pyro's Shotgun
| |
| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| |
| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| |
| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| |
| |-
| |
| | Panic Attack
| |
| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| |
| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| |
| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| |
| |-
| |
| | Gas Passer
| |
| |
| |
| | |
| | Gassed enemies take +40 % more fire damage for 5 seconds
| |
| |-
| |
| | Neon Annihilator
| |
| |
| |
| | |
| | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| |
| |-
| |
| | Neon Annihilator (Genuine)
| |
| |
| |
| | |
| | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| |
| |} | | |} |
|
| |
|
| = DemoMan = | | = Soldier = |
|
| |
|
| {|class="wikitable" style="width:100%; text-align:left;" | | {|class="wikitable" style="width:100%; text-align:left;" |
| Line 74: |
Line 24: |
| ! Description | | ! Description |
| |- | | |- |
| | Demo Knight | | | Rocket Launcher |
| | dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75 | | | blast_radius_increased: 1.5<br>reload_time_decreased: 0.7 |
|
| |
|
| | Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus | | | +50% larger explosion radius, +30% faster reload |
| |- | | |- |
| | Grenade Launcher
| | | The Market Gardener |
| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
| |
| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| |
| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| |
| |-
| |
| | The Loch-n-Load | |
| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
| |
| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| |
| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| |
| |-
| |
| | The Loose Cannon
| |
| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
| |
| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| |
| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| |
| |-
| |
| | The Iron Bomber
| |
| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
| |
| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| |
| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| |
| Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
| |
| |-
| |
| | Stickybomb Launcher
| |
| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
| |
| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| |
| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| |
| |-
| |
| | The Scottish Resistance
| |
| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>clip size bonus: 1.80
| |
| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| |
| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| |
| +80% clip size
| |
| |-
| |
| | Sticky Jumper
| |
| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
| |
| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| |
| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| |
| |-
| |
| | The Quickiebomb Launcher
| |
| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>stickybomb_charge_damage_increase: 1.65
| |
| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| |
| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| |
| +65% charge damage increase
| |
| |-
| |
| | The Claidheamh Mòr
| |
| | speed_boost_on_hit: 2.0<br>charge time increased: 2.0
| |
| | |
| | +200% charge time increase, +2 second speed boost on hit
| |
| |-
| |
| | Bottle
| |
| | max health additive bonus: 20.0
| |
| | |
| | +20 max health
| |
| |-
| |
| | Ullapool Caber
| |
| | damage bonus: 2.0
| |
| | |
| | 200% increased damage bonus
| |
| |-
| |
| | The Scotsman's Skullcutter
| |
| | damage bonus: 1.35
| |
| | |
| | 35% increased damage bonus
| |
| |-
| |
| | The Eyelander
| |
| | | | | |
|
| |
|
| | Gain a head every hit vs robots | | | +50% damage bonus while rocket jumping |
| |-
| |
| | The Half-Zatoichi
| |
| | heal on hit for rapidfire: 25.0
| |
| | |
| | gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
| |
| |}
| |
| | |
| = Heavy =
| |
| | |
| {|class="wikitable" style="width:100%; text-align:left;"
| |
| ! Weapon
| |
| ! Attributes
| |
| ! Description
| |
| |-
| |
| | Minigun
| |
| | dmg penalty vs players: 0.7
| |
| | |
| | Minigun deal -30 % damage vs robots
| |
| |-
| |
| | Natascha
| |
| | dmg penalty vs players: 0.7<br>speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.3
| |
| | |
| | Minigun deal -30 % damage vs robots
| |
| +3 second speed boost on hit +30 % faster movespeed while spun up
| |
| |-
| |
| | The Brass Beast
| |
| | dmg penalty vs players: 0.7
| |
| | |
| | Minigun deal -30 % damage vs robots
| |
| |-
| |
| | Tomislav
| |
| | dmg penalty vs players: 0.7<br>minigun spinup time decreased: 0.25<br>major increased jump height: 1.8
| |
| | |
| | Minigun deal -30 % damage vs robots
| |
| +25% faster rev up speed. +180% increased jump height
| |
| |-
| |
| | The Huo-Long Heater
| |
| | dmg penalty vs players: 0.7
| |
| | |
| | Minigun deal -30 % damage vs robots
| |
| |-
| |
| | The Huo-Long Heater (Genuine)
| |
| | dmg penalty vs players: 0.7
| |
| | |
| | Minigun deal -30 % damage vs robots
| |
| |-
| |
| | Fists
| |
| | maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5
| |
| | |
| | +50% maxammo on all weapons
| |
| |-
| |
| | Warrior's Spirit
| |
| |
| |
| | |
| | +50 HP on hit against robots
| |
| |-
| |
| | The Killing Gloves of Boxing
| |
| |
| |
| | |
| | +6 seconds of critical hits when landing a quick 2 hit combo vs robots
| |
| |-
| |
| | Heavy's Shotgun
| |
| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| |
| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| |
| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| |
| |-
| |
| | The Family Business
| |
| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| |
| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| |
| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| |
| |-
| |
| | Panic Attack
| |
| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| |
| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| |
| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| |
| |-
| |
| | Fists of Steel
| |
| | dmg taken from crit reduced: 0.5
| |
| | |
| | While Active: +50% Crit Resistance
| |
| |}
| |
| | |
| = Sniper =
| |
| | |
| {|class="wikitable" style="width:100%; text-align:left;"
| |
| ! Weapon
| |
| ! Attributes
| |
| ! Description
| |
| |-
| |
| | The Razorback
| |
| | dmg from melee increased: 0.5
| |
| | |
| | +50% melee damage resistance. Instantly recharge, stuns spy robots.
| |
| |-
| |
| | Cozy Camper
| |
| | maxammo primary increased: 3.0
| |
| | |
| | +200% Max Ammo
| |
| |-
| |
| | The Huntsman
| |
| | maxammo primary increased: 1.93<br>projectile penetration: 1.0<br>faster reload rate: 0.8
| |
| | |
| | Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
| |
| |-
| |
| | Sniper Rifle
| |
| | explosive sniper shot: 1.0
| |
| | |
| | Explosive headshots upgrade
| |
| |-
| |
| | The Hitman's Heatmaker
| |
| |
| |
| | |
| | Gain focus on damage
| |
| |-
| |
| | The Bazaar Bargain
| |
| |
| |
| | |
| | On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads
| |
| |-
| |
| | The Classic
| |
| | sniper no headshot without full charge: 0.0
| |
| | |
| | Headshot anytime
| |
| |-
| |
| | Kukri
| |
| | mult_player_movespeed_active: 1.15
| |
| | |
| | +15% move speed while active
| |
| |-
| |
| | The Shahanshah
| |
| |
| |
| pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400
| |
| | On Hit: Self Knockback
| |
| |-
| |
| | SMG
| |
| | speed_boost_on_hit: 2.0
| |
| damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| |
| | On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP
| |
| |-
| |
| | The Cleaner's Carbine
| |
| | minicrit_boost_when_charged: 16.0
| |
| | |
| | Increased duration to 16 seconds
| |
| |-
| |
| | The Tribalman's Shiv
| |
| | bleeding duration: 20.0
| |
| | |
| | Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
| |
| |}
| |
| | |
| = Scout =
| |
| | |
| {|class="wikitable" style="width:100%; text-align:left;"
| |
| ! Weapon
| |
| ! Attributes
| |
| ! Description
| |
| |-
| |
| | Class Buff
| |
| |
| |
| faster-respawn: respawn=8.0
| |
| | Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
| |
| |-
| |
| | Bat
| |
| | maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0
| |
| | |
| | All weapons gain +50% maxammo and +20% faster reload
| |
| |-
| |
| | The Atomizer
| |
| | air dash count: 3.0<br>minicrits become crits: 1.0
| |
| | |
| | 3 Bonus Jumps. Crits when it would mini-crit
| |
| |-
| |
| | Scout's Pistol
| |
| | speed_boost_on_hit: 2.0
| |
| damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| |
| | On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
| |
| |-
| |
| | Force-A-Nature
| |
| | apply z velocity on damage: 40.0
| |
| | |
| | On Penetration Hit:+ 40% increased robot knockback bonus
| |
| |-
| |
| | The Candy Cane
| |
| | health from packs increased: 1.33<br>health regen: 4.0
| |
| | |
| | +33% more health from healthpacks. +4 health regenerated per second
| |
| |-
| |
| | Mad Milk
| |
| |
| |
| | |
| | Mad milk has less duration vs robots
| |
| |-
| |
| | Crit-a-Cola
| |
| |
| |
| | |
| | Applies 2 second crits when used
| |
| |-
| |
| | The Winger
| |
| | increased jump height: 1.50<br>cancel falling damage : 1.0
| |
| | |
| | +50% additional passive jump height bonus. Wearer takes no falling damage
| |
| |-
| |
| | The Sandman
| |
| |
| |
| | |
| | Knock robots dizzy
| |
| |-
| |
| | The Wrap Assassin
| |
| |
| |
| | |
| | Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
| |
| |-
| |
| | The Flying Guillotine
| |
| | bleeding duration: 10.0
| |
| | |
| | On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
| |
| |-
| |
| | The Flying Guillotine (Genuine)
| |
| | bleeding duration: 10.0
| |
| | |
| | On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
| |
| |-
| |
| | Sun-on-a-Stick
| |
| |
| |
| Spell-Caster: Spell=0 Cooldown=40.0
| |
| | Fire ball spell
| |
| |}
| |
| | |
| = Engineer =
| |
| | |
| {|class="wikitable" style="width:100%; text-align:left;"
| |
| ! Weapon
| |
| ! Attributes
| |
| ! Description
| |
| |-
| |
| | Engineer's Pistol
| |
| | bidirectional teleport: 1.0
| |
| damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| |
| | Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
| |
| |-
| |
| | The Southern Hospitality
| |
| |
| |
| | |
| | No upgrade penalty
| |
| |-
| |
| | The Gunslinger
| |
| | deploy time decreased: 0.75
| |
| | |
| | +25% faster weapon switch speed
| |
| |-
| |
| | The Short Circuit
| |
| |
| |
| | |
| | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| |
| |-
| |
| | The Pomson 6000
| |
| |
| |
| | |
| | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| |
| |-
| |
| | Engineer's Shotgun
| |
| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| |
| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| |
| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| |
| |-
| |
| | Panic Attack
| |
| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| |
| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| |
| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| |
| |} | | |} |
|
| |
|
| Line 423: |
Line 41: |
| ! Attributes | | ! Attributes |
| ! Description | | ! Description |
| |-
| |
| | Syringe Gun
| |
| |
| |
|
| |
| | On Hit: Reduce robot damage by -15% for 4 second.
| |
| |-
| |
| | The Blutsauger
| |
| |
| |
|
| |
| | On Hit: Reduce Enemy healing by -65% for 1 second.
| |
| |-
| |
| | The Overdose
| |
| | overheal decay disabled: 1000.0<br>increased jump height from weapon: 1.6
| |
|
| |
| | No Overheal decay. While Active: +60% greater jump height bonus
| |
| |-
| |
| | Amputator
| |
| | dmg taken from crit reduced: 0.4
| |
|
| |
| | Provides +60% Passive critical resistance
| |
| |-
| |
| | The Solemn Vow
| |
| | healing mastery: 1.0<br>mod see enemy health: 1.0
| |
|
| |
| | Healing Mastery 1
| |
| |- | | |- |
| | The Vita-Saw | | | The Vita-Saw |
| | dmg from melee increased: 0.4 | | | melee_resistance: 0.6 |
| heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0
| |
| | While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds
| |
| |-
| |
| | Crusader's Crossbow
| |
| |
| |
|
| |
|
| | Protection Rune teammate for 1 seconds | | | +40% melee resistance while active |
| |- | | |- |
| | Bonesaw | | | Bonesaw |
| | uber duration bonus: 1.0 | | | uber_duration_bonus: 1.0 |
|
| |
|
| | +1 second longer uber duration. | | | +1 second longer Über duration |
| |-
| |
| | The Quick-Fix
| |
| | generate rage on heal: 1.0<br>increase buff duration: 0.8
| |
| rage fill multiplier: 0.5
| |
| | Medic MvM Shield
| |
| |-
| |
| | The Vaccinator
| |
| | medigun bullet resist deployed: 0.85<br>medigun blast resist deployed: 0.85<br>medigun fire resist deployed: 0.85
| |
| | |
| | +10% higher deployed resistances
| |
| |}
| |
| | |
| = Spy =
| |
| | |
| {|class="wikitable" style="width:100%; text-align:left;"
| |
| ! Weapon
| |
| ! Attributes
| |
| ! Description
| |
| |-
| |
| | Revolver
| |
| | projectile penetration: 1.0
| |
| tag last enemy hit: 8.0
| |
| | Projectile penetration bonus & Tags robots on hit for 8 seconds
| |
| |-
| |
| | Knife
| |
| |
| |
| tag last enemy hit: 8.0
| |
| | Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage
| |
| |-
| |
| | The Big Earner
| |
| | mult_player_movespeed_active: 1.15
| |
| | |
| | Grants 15% movespeed while active
| |
| |-
| |
| | The Spy-cicle
| |
| | damage bonus: 2.0
| |
| | |
| | On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage
| |
| |-
| |
| | Your Eternal Reward
| |
| |
| |
| | |
| | On Backstab: Disguise as enemy spy
| |
| |-
| |
| | The Enforcer
| |
| | projectile penetration: 1.0<br>last shot crits: 1.0
| |
| dmg-bonus-vs-sapped-buildings: damage=3.0
| |
| | Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits
| |
| |-
| |
| | The Ambassador
| |
| | crit_dmg_falloff: 0.0
| |
| | |
| | No critical damage falloff
| |
| |-
| |
| | The Diamondback
| |
| | crit_dmg_falloff: 0.0
| |
| | |
| | No critical damage falloff
| |
| |-
| |
| | L'Etranger
| |
| |
| |
| reduce-max-hp: damage_ratio=1.0
| |
| | On Hit: Reduce target max health by damage dealt
| |
| |}
| |
| | |
| = Soldier =
| |
| | |
| {|class="wikitable" style="width:100%; text-align:left;"
| |
| ! Weapon
| |
| ! Attributes
| |
| ! Description
| |
| |-
| |
| | The Air Strike
| |
| | clipsize increase on kill: 8.0<br>rocketjump attackrate bonus: 0.25<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
| |
| | |
| | Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping
| |
| Primary +30% faster reload. +-85% splash damage bonus
| |
| |-
| |
| | The Black Box
| |
| | max health additive bonus: 20.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
| |
| | |
| | + 20 Bonus Max Health
| |
| Primary +30% faster reload. +-85% splash damage bonus
| |
| |-
| |
| | The Beggar's Bazooka
| |
| | clip size upgrade atomic: 3.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
| |
| | |
| | +3 clip size
| |
| Primary +30% faster reload. +-85% splash damage bonus
| |
| |-
| |
| | Rocket Launcher
| |
| | Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
| |
| | |
| | Rocket Launcher +50% larger explosion radius
| |
| Primary +30% faster reload. +-85% splash damage bonus
| |
| |-
| |
| | Rocket Jumper
| |
| | Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
| |
| | |
| | Rocket Launcher +50% larger explosion radius
| |
| Primary +30% faster reload. +-85% splash damage bonus
| |
| |-
| |
| | The Original
| |
| | Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
| |
| | |
| | Rocket Launcher +50% larger explosion radius
| |
| Primary +30% faster reload. +-85% splash damage bonus
| |
| |-
| |
| | The Direct Hit
| |
| | Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
| |
| | |
| | Primary +30% faster reload. +-85% splash damage bonus
| |
| |-
| |
| | The Liberty Launcher
| |
| | clip size bonus: 1.6
| |
| | |
| | +60% clip
| |
| | |
| |-
| |
| | colspan="3" style="text-align:center;" | '''The Liberty Launcher''' Enhances these weapons:
| |
| | |
| {| class="wikitable" style="margin-left:auto; margin-right:auto; width:98%;"
| |
| ! Enhanced Weapon
| |
| ! Attributes
| |
| ! Description
| |
| |-
| |
| | Soldier's Shotgun
| |
| | clip size bonus: 1.5
| |
| | Shotgun: +50% Bonus Clip on Shotgun
| |
| |-
| |
| | The Reserve Shooter
| |
| | clip size bonus: 1.5
| |
| | Reserve Shooter: +50% Bonus Clip on Shotgun
| |
| |-
| |
| | The Righteous Bison
| |
| | faster reload rate: 0.65
| |
| | Bison: +35% faster reload
| |
| |-
| |
| | The B.A.S.E. Jumper
| |
| | max health additive bonus: 25.0
| |
| | Base Jumper: +25 max hp
| |
| |-
| |
| | Gunboats
| |
| | rocket jump damage reduction: 0.1
| |
| | -90% rocket jump damage reduction
| |
| |-
| |
| | The Mantreads
| |
| | move speed bonus: 1.3
| |
| | +30% faster move speed
| |
| |}
| |
| |-
| |
| | The Cow Mangler 5000
| |
| | Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
| |
| | |
| | Primary +30% faster reload. +-85% splash damage bonus
| |
| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| |
| |-
| |
| | The Equalizer
| |
| | mod rage on hit bonus: 20.0
| |
| | |
| | 1900% increased rage build
| |
| |-
| |
| | The Market Gardener
| |
| |
| |
| | |
| | +50% damage bonus while rocket jumping
| |
| |-
| |
| | The Half-Zatoichi
| |
| | heal on hit for rapidfire: 25.0
| |
| | |
| | gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
| |
| |-
| |
| | The Righteous Bison
| |
| |
| |
| | |
| | Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| |
| |-
| |
| | The Reserve Shooter
| |
| | single wep deploy time decreased: 0.6
| |
| dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| |
| | +25% damage bonus vs jumping robots. +40% faster deploy speed
| |
| |-
| |
| | Soldier's Shotgun
| |
| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| |
| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| |
| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| |
| |-
| |
| | Panic Attack
| |
| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| |
| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| |
| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| |
| |} | | |} |