Manned Machines Human Buffs: Difference between revisions
m (Bot: Updating Manned Machines Human Buffs with structured content including nested structures) |
m (Bot: Updating Manned Machines Human Buffs with structured content including nested structures) |
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| Pyro's Shotgun | | Pyro's Shotgun | ||
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | |||
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 | |||
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | |||
|- | |||
| Panic Attack | |||
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | ||
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 | dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 | ||
| Line 60: | Line 65: | ||
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | ||
|} | |||
= DemoMan = | |||
{|class="wikitable" style="width:100%; text-align:left;" | |||
! Weapon | |||
! Attributes | |||
! Description | |||
|- | |||
| Demo Knight | |||
| dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75 | |||
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus | |||
|- | |||
| Grenade Launcher | |||
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2 | |||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | |||
|- | |||
| The Loch-n-Load | |||
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2 | |||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | |||
|- | |||
| The Loose Cannon | |||
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2 | |||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | |||
|- | |||
| The Iron Bomber | |||
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5 | |||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | |||
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower | |||
|- | |||
| Stickybomb Launcher | |||
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2 | |||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | |||
|- | |||
| The Scottish Resistance | |||
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>clip size bonus: 1.80 | |||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | |||
+80% clip size | |||
|- | |||
| Sticky Jumper | |||
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2 | |||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | |||
|- | |||
| The Quickiebomb Launcher | |||
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>stickybomb_charge_damage_increase: 1.65 | |||
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0 | |||
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do | |||
+65% charge damage increase | |||
|- | |||
| The Claidheamh Mòr | |||
| speed_boost_on_hit: 2.0<br>charge time increased: 2.0 | |||
| +200% charge time increase, +2 second speed boost on hit | |||
|- | |||
| Bottle | |||
| max health additive bonus: 20.0 | |||
| +20 max health | |||
|- | |||
| Ullapool Caber | |||
| damage bonus: 2.0 | |||
| 200% increased damage bonus | |||
|- | |||
| The Scotsman's Skullcutter | |||
| damage bonus: 1.35 | |||
| 35% increased damage bonus | |||
|- | |||
| The Eyelander | |||
| | |||
| Gain a head every hit vs robots | |||
|- | |||
| The Half-Zatoichi | |||
| heal on hit for rapidfire: 25.0 | |||
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal | |||
|} | |} | ||
Revision as of 15:10, 21 September 2025
Pyro
| Weapon | Attributes | Description |
|---|---|---|
| Class Buff | dmg taken from fire reduced: 0.85 | +15% fire resistance |
| The Third Degree |
third-degree: critType=2 hitGroup=1 |
Crits players who are healed. Hits all players connected to the same heal source |
| The Axtinguisher | Provides 5 second speed boost and 5 seconds of Battalion Backup buff | |
| The Powerjack | Provides 50 heal on hit that overheals | |
| Thermal Thruster | falling_impact_radius_pushback: 0.0 thermal_thruster_air_launch: 1.0 |
Able to re-launch while already in-flight. Deals no knockback when landing |
| The Back Scratcher | bleeding duration: 20.0 health from healers reduced: 1.0 dmg from melee increased: 0.5 provide on active: 1.0 |
On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active |
| The Reserve Shooter | single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 |
+25% damage bonus vs jumping robots. +40% faster deploy speed |
| Pyro's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Gas Passer | Gassed enemies take +40 % more fire damage for 5 seconds | |
| Neon Annihilator | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | |
| Neon Annihilator (Genuine) | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration |
DemoMan
| Weapon | Attributes | Description |
|---|---|---|
| Demo Knight | dmg taken from bullets reduced: 0.75 dmg taken from crit reduced: 0.75 dmg from melee increased: 0.75 fire rate bonus: 0.75 |
Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus |
| Grenade Launcher | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Loch-n-Load | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Loose Cannon | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Iron Bomber | Reload time decreased: 0.80 dmg falloff decreased: 0.2 auto fires full clip all at once: 1.0 projectile spread angle penalty: 5.0 Reload time increased: 4.5 single wep deploy time increased: 1.5 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower |
| Stickybomb Launcher | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Scottish Resistance | Reload time decreased: 0.80 dmg falloff decreased: 0.2 clip size bonus: 1.80 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+80% clip size |
| Sticky Jumper | Reload time decreased: 0.80 dmg falloff decreased: 0.2 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do |
| The Quickiebomb Launcher | Reload time decreased: 0.80 dmg falloff decreased: 0.2 stickybomb_charge_damage_increase: 1.65 hp-damage: damage=250.0 only-bots=1 |
All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+65% charge damage increase |
| The Claidheamh Mòr | speed_boost_on_hit: 2.0 charge time increased: 2.0 |
+200% charge time increase, +2 second speed boost on hit |
| Bottle | max health additive bonus: 20.0 | +20 max health |
| Ullapool Caber | damage bonus: 2.0 | 200% increased damage bonus |
| The Scotsman's Skullcutter | damage bonus: 1.35 | 35% increased damage bonus |
| The Eyelander | Gain a head every hit vs robots | |
| The Half-Zatoichi | heal on hit for rapidfire: 25.0 | gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal |