Manned Machines Human Buffs: Difference between revisions

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= Pyro =
= DemoMan =


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! Description
! Description
|-
|-
| Class Buff
| Demo Knight
| dmg taken from fire reduced: 0.85
| dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75


| +15% fire resistance
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
|-
|-
| The Third Degree
| Grenade Launcher
|  
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
third-degree: critType=2 hitGroup=1
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| Crits players who are healed. Hits all players connected to the same heal source
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Loch-n-Load
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Loose Cannon
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Iron Bomber
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
|-
| Stickybomb Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Scottish Resistance
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>clip size bonus: 1.80
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+80% clip size
|-
| Sticky Jumper
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
|-
| The Axtinguisher
| The Quickiebomb Launcher
|  
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>stickybomb_charge_damage_increase: 1.65
 
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+65% charge damage increase
|-
|-
| The Powerjack
| The Claidheamh Mòr
|  
| speed_boost_on_hit: 2.0<br>charge time increased: 2.0


| Provides 50 heal on hit that overheals
| +200% charge time increase, +2 second speed boost on hit
|-
|-
| Thermal Thruster
| Bottle
| falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0
| max health additive bonus: 20.0


| Able to re-launch while already in-flight. Deals no knockback when landing
| +20 max health
|-
|-
| The Back Scratcher
| Ullapool Caber
| bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0
| damage bonus: 2.0


| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
| 200% increased damage bonus
|-
| The Reserve Shooter
| single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
|-
| Pyro's Shotgun
| The Scotsman's Skullcutter
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| damage bonus: 1.35
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Gas Passer
|


| Gassed enemies take +40 % more fire damage for 5 seconds
| 35% increased damage bonus
|-
|-
| Neon Annihilator
| The Eyelander
|  
|  


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Gain a head every hit vs robots
|-
|-
| Neon Annihilator (Genuine)
| The Half-Zatoichi
|  
| heal on hit for rapidfire: 25.0


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
|}
|}



Revision as of 15:27, 21 September 2025

DemoMan

Weapon Attributes Description
Demo Knight dmg taken from bullets reduced: 0.75
dmg taken from crit reduced: 0.75
dmg from melee increased: 0.75
fire rate bonus: 0.75
Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
Grenade Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Loch-n-Load Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Loose Cannon Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Iron Bomber Reload time decreased: 0.80
dmg falloff decreased: 0.2
auto fires full clip all at once: 1.0
projectile spread angle penalty: 5.0
Reload time increased: 4.5
single wep deploy time increased: 1.5

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do

Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower

Stickybomb Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Scottish Resistance Reload time decreased: 0.80
dmg falloff decreased: 0.2
clip size bonus: 1.80

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do

+80% clip size

Sticky Jumper Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Quickiebomb Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2
stickybomb_charge_damage_increase: 1.65

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do

+65% charge damage increase

The Claidheamh Mòr speed_boost_on_hit: 2.0
charge time increased: 2.0
+200% charge time increase, +2 second speed boost on hit
Bottle max health additive bonus: 20.0 +20 max health
Ullapool Caber damage bonus: 2.0 200% increased damage bonus
The Scotsman's Skullcutter damage bonus: 1.35 35% increased damage bonus
The Eyelander Gain a head every hit vs robots
The Half-Zatoichi heal on hit for rapidfire: 25.0 gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal

Heavy

Weapon Attributes Description
Minigun dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Natascha dmg penalty vs players: 0.7
speed_boost_on_hit: 3.0
aiming movespeed increased: 1.3
Minigun deal -30 % damage vs robots

+3 second speed boost on hit +30 % faster movespeed while spun up

The Brass Beast dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Tomislav dmg penalty vs players: 0.7
minigun spinup time decreased: 0.25
major increased jump height: 1.8
Minigun deal -30 % damage vs robots

+25% faster rev up speed. +180% increased jump height

The Huo-Long Heater dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
The Huo-Long Heater (Genuine) dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Fists maxammo primary increased: 1.5
maxammo secondary increased: 1.5
+50% maxammo on all weapons
Warrior's Spirit +50 HP on hit against robots
The Killing Gloves of Boxing +6 seconds of critical hits when landing a quick 2 hit combo vs robots
Heavy's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
The Family Business projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Fists of Steel dmg taken from crit reduced: 0.5 While Active: +50% Crit Resistance

Sniper

Weapon Attributes Description
The Razorback dmg from melee increased: 0.5 +50% melee damage resistance. Instantly recharge, stuns spy robots.
Cozy Camper maxammo primary increased: 3.0 +200% Max Ammo
The Huntsman maxammo primary increased: 1.93
projectile penetration: 1.0
faster reload rate: 0.8
Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
Sniper Rifle explosive sniper shot: 1.0 Explosive headshots upgrade
The Hitman's Heatmaker Gain focus on damage
The Bazaar Bargain On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads
The Classic sniper no headshot without full charge: 0.0 Headshot anytime
Kukri mult_player_movespeed_active: 1.15 +15% move speed while active
The Shahanshah

pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400

On Hit: Self Knockback
SMG speed_boost_on_hit: 2.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP
The Cleaner's Carbine minicrit_boost_when_charged: 16.0 Increased duration to 16 seconds
The Tribalman's Shiv bleeding duration: 20.0 Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds