Manned Machines Human Buffs: Difference between revisions

From bmod
m (Bot: Updating Manned Machines Human Buffs with structured content including nested structures)
Tag: Reverted
m (Bot: Updating Manned Machines Human Buffs with structured content including nested structures)
Tag: Reverted
Line 1: Line 1:
= DemoMan =
= Scout =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
Line 6: Line 6:
! Description
! Description
|-
|-
| Demo Knight
| Class Buff
| dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75
|  
faster-respawn: respawn=8.0
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
|-
| Bat
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0


| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
| All weapons gain +50% maxammo and +20% faster reload
|-
|-
| Grenade Launcher
| The Atomizer
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
| air dash count: 3.0<br>minicrits become crits: 1.0
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
 
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| 3 Bonus Jumps. Crits when it would mini-crit
|-
|-
| The Loch-n-Load
| Scout's Pistol
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
| speed_boost_on_hit: 2.0
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
|-
|-
| The Loose Cannon
| Force-A-Nature
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
| apply z velocity on damage: 40.0
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
 
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| On Penetration Hit:+ 40% increased robot knockback bonus
|-
|-
| The Iron Bomber
| The Back Scatter
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
|  
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
tag last enemy hit: 8.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| On Hit: Tag enemies for 8 seconds
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
|-
|-
| Stickybomb Launcher
| The Candy Cane
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
| health from packs increased: 1.33<br>health regen: 4.0
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
 
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| +33% more health from healthpacks. +4 health regenerated per second
|-
|-
| The Scottish Resistance
| Mad Milk
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>clip size bonus: 1.80
|  
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
 
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| Mad milk has less duration vs robots
+80% clip size
|-
|-
| Sticky Jumper
| Crit-a-Cola
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
|  
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
 
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| Applies 2 second crits when used
|-
|-
| The Quickiebomb Launcher
| The Winger
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>stickybomb_charge_damage_increase: 1.65
| increased jump height: 1.50<br>cancel falling damage: 1.0
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
 
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
| +50% additional passive jump height bonus. Wearer takes no falling damage
+65% charge damage increase
|-
|-
| The Claidheamh Mòr
| The Sandman
| speed_boost_on_hit: 2.0<br>charge time increased: 2.0
|  


| +200% charge time increase, +2 second speed boost on hit
| Knock robots dizzy
|-
|-
| Bottle
| The Wrap Assassin
| max health additive bonus: 20.0
|  


| +20 max health
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
|-
| Ullapool Caber
| The Flying Guillotine
| damage bonus: 2.0
| bleeding duration: 10.0


| 200% increased damage bonus
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
|-
| The Scotsman's Skullcutter
| The Flying Guillotine (Genuine)
| damage bonus: 1.35
| bleeding duration: 10.0


| 35% increased damage bonus
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
|-
| The Eyelander
| Sun-on-a-Stick
|  
|  
 
Spell-Caster: Spell=0 Cooldown=40.0
| Gain a head every hit vs robots
| Fire ball spell
|-
| The Half-Zatoichi
| heal on hit for rapidfire: 25.0
 
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
|}
|}


= Heavy =
= Engineer =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
Line 92: Line 89:
! Description
! Description
|-
|-
| Minigun
| Engineer's Pistol
| dmg penalty vs players: 0.7
| bidirectional teleport: 1.0
 
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| Minigun deal -30 % damage vs robots
| Increased +15% damage bonus vs robots below 30% HP
|-
|-
| Natascha
| The Southern Hospitality
| dmg penalty vs players: 0.7<br>speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.3
|  
 
| Minigun deal -30 % damage vs robots
+3 second speed boost on hit +30 % faster movespeed while spun up
|-
| The Brass Beast
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
| Tomislav
| dmg penalty vs players: 0.7<br>minigun spinup time decreased: 0.25<br>major increased jump height: 1.8


| Minigun deal -30 % damage vs robots
| No upgrade penalty
+25% faster rev up speed. +180% increased jump height
|-
|-
| The Huo-Long Heater
| The Gunslinger
| dmg penalty vs players: 0.7
| deploy time decreased: 0.75


| Minigun deal -30 % damage vs robots
| +25% faster weapon switch speed
|-
|-
| The Huo-Long Heater (Genuine)
| The Short Circuit
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
| Fists
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5
 
| +50% maxammo on all weapons
|-
| Warrior's Spirit
|  
|  


| +50 HP on hit against robots
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| The Killing Gloves of Boxing
| The Pomson 6000
|  
|  


| +6 seconds of critical hits when landing a quick 2 hit combo vs robots
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| Heavy's Shotgun
| Engineer's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| The Family Business
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Fists of Steel
| dmg taken from crit reduced: 0.5
| While Active: +50% Crit Resistance
|}
|}


= Sniper =
= Medic =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
Line 167: Line 127:
! Description
! Description
|-
|-
| The Razorback
| Syringe Gun
| dmg from melee increased: 0.5
|  


| +50% melee damage resistance. Instantly recharge, stuns spy robots.
| On Hit: Reduce robot damage by -15% for 4 second.
|-
|-
| Cozy Camper
| The Blutsauger
| maxammo primary increased: 3.0
|  


| +200% Max Ammo
| On Hit: Reduce Enemy healing by -65% for 1 second.
|-
|-
| The Huntsman
| The Overdose
| maxammo primary increased: 1.93<br>projectile penetration: 1.0<br>faster reload rate: 0.8
| overheal decay disabled: 1000.0<br>increased jump height from weapon: 1.6


| Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
| No Overheal decay. While Active: +60% greater jump height bonus
|-
|-
| Sniper Rifle
| Amputator
| explosive sniper shot: 1.0
| dmg taken from crit reduced: 0.4


| Explosive headshots upgrade
| Provides +60% Passive critical resistance
|-
|-
| The Hitman's Heatmaker
| The Solemn Vow
|  
| healing mastery: 1.0<br>mod see enemy health: 1.0


| Gain focus on damage
| Healing Mastery 1
|-
| The Vita-Saw
| dmg from melee increased: 0.4
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds
|-
|-
| The Bazaar Bargain
| Crusader's Crossbow
|  
|  


| On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads
| Protection Rune teammate for 1 seconds
|-
| The Classic
| sniper no headshot without full charge: 0.0
 
| Headshot anytime
|-
|-
| Kukri
| Bonesaw
| mult_player_movespeed_active: 1.15
| uber duration bonus: 1.0


| +15% move speed while active
| +1 second longer uber duration.
|-
| The Shahanshah
|
pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400
| On Hit: Self Knockback
|-
| SMG
| speed_boost_on_hit: 2.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP
|-
|-
| The Cleaner's Carbine
| The Quick-Fix
| minicrit_boost_when_charged: 16.0
| generate rage on heal: 1.0<br>increase buff duration: 0.8
 
rage fill multiplier: 0.5
| Increased duration to 16 seconds
| Medic MvM Shield
|-
|-
| The Tribalman's Shiv
| The Vaccinator
| bleeding duration: 20.0
| medigun bullet resist deployed: 0.85<br>medigun blast resist deployed: 0.85<br>medigun fire resist deployed: 0.85


| Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
| +10% higher deployed resistances
|}
|}

Revision as of 15:30, 21 September 2025

Scout

Weapon Attributes Description
Class Buff

faster-respawn: respawn=8.0

Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
Bat maxammo primary increased: 1.5
maxammo secondary increased: 1.5
max health additive bonus: 20.0
All weapons gain +50% maxammo and +20% faster reload
The Atomizer air dash count: 3.0
minicrits become crits: 1.0
3 Bonus Jumps. Crits when it would mini-crit
Scout's Pistol speed_boost_on_hit: 2.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
Force-A-Nature apply z velocity on damage: 40.0 On Penetration Hit:+ 40% increased robot knockback bonus
The Back Scatter

tag last enemy hit: 8.0

On Hit: Tag enemies for 8 seconds
The Candy Cane health from packs increased: 1.33
health regen: 4.0
+33% more health from healthpacks. +4 health regenerated per second
Mad Milk Mad milk has less duration vs robots
Crit-a-Cola Applies 2 second crits when used
The Winger increased jump height: 1.50
cancel falling damage: 1.0
+50% additional passive jump height bonus. Wearer takes no falling damage
The Sandman Knock robots dizzy
The Wrap Assassin Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine (Genuine) bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
Sun-on-a-Stick

Spell-Caster: Spell=0 Cooldown=40.0

Fire ball spell

Engineer

Weapon Attributes Description
Engineer's Pistol bidirectional teleport: 1.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

Increased +15% damage bonus vs robots below 30% HP
The Southern Hospitality No upgrade penalty
The Gunslinger deploy time decreased: 0.75 +25% faster weapon switch speed
The Short Circuit Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
The Pomson 6000 Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Engineer's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots

Medic

Weapon Attributes Description
Syringe Gun On Hit: Reduce robot damage by -15% for 4 second.
The Blutsauger On Hit: Reduce Enemy healing by -65% for 1 second.
The Overdose overheal decay disabled: 1000.0
increased jump height from weapon: 1.6
No Overheal decay. While Active: +60% greater jump height bonus
Amputator dmg taken from crit reduced: 0.4 Provides +60% Passive critical resistance
The Solemn Vow healing mastery: 1.0
mod see enemy health: 1.0
Healing Mastery 1
The Vita-Saw dmg from melee increased: 0.4

heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0

While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds
Crusader's Crossbow Protection Rune teammate for 1 seconds
Bonesaw uber duration bonus: 1.0 +1 second longer uber duration.
The Quick-Fix generate rage on heal: 1.0
increase buff duration: 0.8

rage fill multiplier: 0.5

Medic MvM Shield
The Vaccinator medigun bullet resist deployed: 0.85
medigun blast resist deployed: 0.85
medigun fire resist deployed: 0.85
+10% higher deployed resistances