Manned Machines Human Buffs: Difference between revisions

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= Scout =
= Pyro =


{|class="wikitable" style="width:100%; text-align:left;"
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|-
|-
| Class Buff
| Class Buff
| dmg taken from fire reduced: 0.85
| +15% fire resistance
|-
| The Third Degree
|  
|  
faster-respawn: respawn=8.0
third-degree: critType=2 hitGroup=1
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
| Crits players who are healed. Hits all players connected to the same heal source
|-
|-
| Bat
| The Axtinguisher
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0
|  


| All weapons gain +50% maxammo and +20% faster reload
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff
|-
|-
| The Atomizer
| The Powerjack
| air dash count: 3.0<br>minicrits become crits: 1.0
|  


| 3 Bonus Jumps. Crits when it would mini-crit
| Provides 50 heal on hit that overheals
|-
|-
| Scout's Pistol
| Thermal Thruster
| speed_boost_on_hit: 2.0
| falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
 
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
| Able to re-launch while already in-flight. Deals no knockback when landing
|-
|-
| Force-A-Nature
| The Back Scratcher
| apply z velocity on damage: 40.0
| bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0


| On Penetration Hit:+ 40% increased robot knockback bonus
| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
|-
|-
| The Back Scatter
| The Reserve Shooter
|  
| single wep deploy time decreased: 0.6
tag last enemy hit: 8.0
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| On Hit: Tag enemies for 8 seconds
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
|-
| The Candy Cane
| Pyro's Shotgun
| health from packs increased: 1.33<br>health regen: 4.0
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
 
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| +33% more health from healthpacks. +4 health regenerated per second
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| Mad Milk
| Panic Attack
|  
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
 
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Mad milk has less duration vs robots
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| Crit-a-Cola
| Gas Passer
|  
|  


| Applies 2 second crits when used
| Gassed enemies take +40 % more fire damage for 5 seconds
|-
|-
| The Winger
| Neon Annihilator
| increased jump height: 1.50<br>cancel falling damage: 1.0
 
| +50% additional passive jump height bonus. Wearer takes no falling damage
|-
| The Sandman
|  
|  


| Knock robots dizzy
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| The Wrap Assassin
| Neon Annihilator (Genuine)
|  
|  


| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| The Flying Guillotine
| bleeding duration: 10.0
 
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| The Flying Guillotine (Genuine)
| bleeding duration: 10.0
 
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| Sun-on-a-Stick
|
Spell-Caster: Spell=0 Cooldown=40.0
| Fire ball spell
|}
|}


= Engineer =
= DemoMan =


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! Description
! Description
|-
|-
| Engineer's Pistol
| Demo Knight
| bidirectional teleport: 1.0
| dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
 
| Increased +15% damage bonus vs robots below 30% HP
| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
|-
| Grenade Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
|-
| The Southern Hospitality
| The Loch-n-Load
|  
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Loose Cannon
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Iron Bomber
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
|-
| Stickybomb Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Scottish Resistance
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>clip size bonus: 1.80
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+80% clip size
|-
| Sticky Jumper
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Quickiebomb Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>stickybomb_charge_damage_increase: 1.65
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+65% charge damage increase
|-
| The Claidheamh Mòr
| speed_boost_on_hit: 2.0<br>charge time increased: 2.0
 
| +200% charge time increase, +2 second speed boost on hit
|-
| Bottle
| max health additive bonus: 20.0


| No upgrade penalty
| +20 max health
|-
|-
| The Gunslinger
| Ullapool Caber
| deploy time decreased: 0.75
| damage bonus: 2.0


| +25% faster weapon switch speed
| 200% increased damage bonus
|-
|-
| The Short Circuit
| The Scotsman's Skullcutter
|  
| damage bonus: 1.35


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| 35% increased damage bonus
|-
|-
| The Pomson 6000
| The Eyelander
|  
|  


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Gain a head every hit vs robots
|-
|-
| Engineer's Shotgun
| The Half-Zatoichi
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| heal on hit for rapidfire: 25.0
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
 
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
|}
|}


= Medic =
= Heavy =


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! Description
! Description
|-
|-
| Syringe Gun
| Minigun
|  
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
| Natascha
| dmg penalty vs players: 0.7<br>speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.3


| On Hit: Reduce robot damage by -15% for 4 second.
| Minigun deal -30 % damage vs robots
+3 second speed boost on hit +30 % faster movespeed while spun up
|-
|-
| The Blutsauger
| The Brass Beast
|  
| dmg penalty vs players: 0.7


| On Hit: Reduce Enemy healing by -65% for 1 second.
| Minigun deal -30 % damage vs robots
|-
|-
| The Overdose
| Tomislav
| overheal decay disabled: 1000.0<br>increased jump height from weapon: 1.6
| dmg penalty vs players: 0.7<br>minigun spinup time decreased: 0.25<br>major increased jump height: 1.8


| No Overheal decay. While Active: +60% greater jump height bonus
| Minigun deal -30 % damage vs robots
+25% faster rev up speed. +180% increased jump height
|-
|-
| Amputator
| The Huo-Long Heater
| dmg taken from crit reduced: 0.4
| dmg penalty vs players: 0.7


| Provides +60% Passive critical resistance
| Minigun deal -30 % damage vs robots
|-
|-
| The Solemn Vow
| The Huo-Long Heater (Genuine)
| healing mastery: 1.0<br>mod see enemy health: 1.0
| dmg penalty vs players: 0.7


| Healing Mastery 1
| Minigun deal -30 % damage vs robots
|-
|-
| The Vita-Saw
| Fists
| dmg from melee increased: 0.4
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0
 
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds
| +50% maxammo on all weapons
|-
|-
| Crusader's Crossbow
| Warrior's Spirit
|  
|  


| Protection Rune teammate for 1 seconds
| +50 HP on hit against robots
|-
|-
| Bonesaw
| The Killing Gloves of Boxing
| uber duration bonus: 1.0
|  


| +1 second longer uber duration.
| +6 seconds of critical hits when landing a quick 2 hit combo vs robots
|-
| Heavy's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| The Quick-Fix
| The Family Business
| generate rage on heal: 1.0<br>increase buff duration: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
rage fill multiplier: 0.5
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Medic MvM Shield
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| The Vaccinator
| Fists of Steel
| medigun bullet resist deployed: 0.85<br>medigun blast resist deployed: 0.85<br>medigun fire resist deployed: 0.85
| dmg taken from crit reduced: 0.5


| +10% higher deployed resistances
| While Active: +50% Crit Resistance
|}
|}

Revision as of 15:38, 21 September 2025

Pyro

Weapon Attributes Description
Class Buff dmg taken from fire reduced: 0.85 +15% fire resistance
The Third Degree

third-degree: critType=2 hitGroup=1

Crits players who are healed. Hits all players connected to the same heal source
The Axtinguisher Provides 5 second speed boost and 5 seconds of Battalion Backup buff
The Powerjack Provides 50 heal on hit that overheals
Thermal Thruster falling_impact_radius_pushback: 0.0
thermal_thruster_air_launch: 1.0
Able to re-launch while already in-flight. Deals no knockback when landing
The Back Scratcher bleeding duration: 20.0
health from healers reduced: 1.0
dmg from melee increased: 0.5
provide on active: 1.0
On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
The Reserve Shooter single wep deploy time decreased: 0.6

dmg-crit-vs-jumping-robots: damage=1.25 critType=2

+25% damage bonus vs jumping robots. +40% faster deploy speed
Pyro's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Gas Passer Gassed enemies take +40 % more fire damage for 5 seconds
Neon Annihilator Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Neon Annihilator (Genuine) Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration

DemoMan

Weapon Attributes Description
Demo Knight dmg taken from bullets reduced: 0.75
dmg taken from crit reduced: 0.75
dmg from melee increased: 0.75
fire rate bonus: 0.75
Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
Grenade Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Loch-n-Load Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Loose Cannon Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Iron Bomber Reload time decreased: 0.80
dmg falloff decreased: 0.2
auto fires full clip all at once: 1.0
projectile spread angle penalty: 5.0
Reload time increased: 4.5
single wep deploy time increased: 1.5

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do

Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower

Stickybomb Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Scottish Resistance Reload time decreased: 0.80
dmg falloff decreased: 0.2
clip size bonus: 1.80

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do

+80% clip size

Sticky Jumper Reload time decreased: 0.80
dmg falloff decreased: 0.2

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
The Quickiebomb Launcher Reload time decreased: 0.80
dmg falloff decreased: 0.2
stickybomb_charge_damage_increase: 1.65

hp-damage: damage=250.0 only-bots=1
reload full clip at once: 1.0

All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do

+65% charge damage increase

The Claidheamh Mòr speed_boost_on_hit: 2.0
charge time increased: 2.0
+200% charge time increase, +2 second speed boost on hit
Bottle max health additive bonus: 20.0 +20 max health
Ullapool Caber damage bonus: 2.0 200% increased damage bonus
The Scotsman's Skullcutter damage bonus: 1.35 35% increased damage bonus
The Eyelander Gain a head every hit vs robots
The Half-Zatoichi heal on hit for rapidfire: 25.0 gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal

Heavy

Weapon Attributes Description
Minigun dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Natascha dmg penalty vs players: 0.7
speed_boost_on_hit: 3.0
aiming movespeed increased: 1.3
Minigun deal -30 % damage vs robots

+3 second speed boost on hit +30 % faster movespeed while spun up

The Brass Beast dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Tomislav dmg penalty vs players: 0.7
minigun spinup time decreased: 0.25
major increased jump height: 1.8
Minigun deal -30 % damage vs robots

+25% faster rev up speed. +180% increased jump height

The Huo-Long Heater dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
The Huo-Long Heater (Genuine) dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Fists maxammo primary increased: 1.5
maxammo secondary increased: 1.5
+50% maxammo on all weapons
Warrior's Spirit +50 HP on hit against robots
The Killing Gloves of Boxing +6 seconds of critical hits when landing a quick 2 hit combo vs robots
Heavy's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
The Family Business projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Fists of Steel dmg taken from crit reduced: 0.5 While Active: +50% Crit Resistance