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| = Pyro = | | = Scout = |
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| {|class="wikitable" style="width:100%; text-align:left;" | | {|class="wikitable" style="width:100%; text-align:left;" |
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| | Class Buff | | | Class Buff |
| | dmg taken from fire reduced: 0.85
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| | +15% fire resistance
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| | The Third Degree
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| third-degree: critType=2 hitGroup=1
| | faster-respawn: respawn=8.0 |
| | Crits players who are healed. Hits all players connected to the same heal source | | | Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster |
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| | The Axtinguisher | | | Bat |
| | | | | maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0 |
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| | Provides 5 second speed boost and 5 seconds of Battalion Backup buff | | | All weapons gain +50% maxammo and +20% faster reload |
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| | The Powerjack | | | The Atomizer |
| | | | | air dash count: 3.0<br>minicrits become crits: 1.0 |
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| | Provides 50 heal on hit that overheals | | | 3 Bonus Jumps. Crits when it would mini-crit |
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| | Thermal Thruster | | | Scout's Pistol |
| | falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0 | | | speed_boost_on_hit: 2.0 |
| | | damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15 |
| | Able to re-launch while already in-flight. Deals no knockback when landing | | | On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP |
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| | The Back Scratcher | | | Force-A-Nature |
| | bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0 | | | apply z velocity on damage: 40.0 |
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| | On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active | | | On Penetration Hit:+ 40% increased robot knockback bonus |
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| | The Reserve Shooter | | | The Back Scatter |
| | single wep deploy time decreased: 0.6 | | | |
| dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| | tag last enemy hit: 8.0 |
| | +25% damage bonus vs jumping robots. +40% faster deploy speed | | | On Hit: Tag enemies for 8 seconds |
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| | Pyro's Shotgun
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| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
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| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
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| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
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| | Panic Attack | | | The Candy Cane |
| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | | | health from packs increased: 1.33<br>health regen: 4.0 |
| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
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| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
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| | Gas Passer
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| | Gassed enemies take +40 % more fire damage for 5 seconds | | | +33% more health from healthpacks. +4 health regenerated per second |
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| | Neon Annihilator | | | Mad Milk |
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| | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | | | Mad milk has less duration vs robots |
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| | Neon Annihilator (Genuine) | | | Crit-a-Cola |
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| | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | | | Applies 2 second crits when used |
| |}
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| = DemoMan =
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| {|class="wikitable" style="width:100%; text-align:left;"
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| ! Weapon
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| ! Attributes
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| ! Description
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| | Demo Knight | | | The Winger |
| | dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75 | | | increased jump height: 1.50<br>cancel falling damage : 1.0 |
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| | Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus | | | +50% additional passive jump height bonus. Wearer takes no falling damage |
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| | Grenade Launcher
| | | The Sandman |
| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
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| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
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| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
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| | The Loch-n-Load | |
| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
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| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
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| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
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| | The Loose Cannon
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| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
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| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
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| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
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| | The Iron Bomber
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| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
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| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
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| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
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| Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
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| | Stickybomb Launcher
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| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
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| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
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| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
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| | The Scottish Resistance
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| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>clip size bonus: 1.80
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| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
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| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
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| +80% clip size
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| | Sticky Jumper
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| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
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| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
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| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
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| | The Quickiebomb Launcher
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| | Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>stickybomb_charge_damage_increase: 1.65
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| hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
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| | All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
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| +65% charge damage increase
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| | The Claidheamh Mòr
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| | speed_boost_on_hit: 2.0<br>charge time increased: 2.0
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| | +200% charge time increase, +2 second speed boost on hit
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| | Bottle
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| | max health additive bonus: 20.0 | |
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| | +20 max health | | | Knock robots dizzy |
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| | Ullapool Caber
| | | The Wrap Assassin |
| | damage bonus: 2.0
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| | 200% increased damage bonus
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| | The Scotsman's Skullcutter | |
| | damage bonus: 1.35
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| | 35% increased damage bonus
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| | The Eyelander
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| | Gain a head every hit vs robots | | | Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds |
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| | The Half-Zatoichi
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| | heal on hit for rapidfire: 25.0
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| | gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
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| |}
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| = Heavy =
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| {|class="wikitable" style="width:100%; text-align:left;"
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| ! Weapon
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| ! Attributes
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| ! Description
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| | Minigun
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| | dmg penalty vs players: 0.7
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| | Minigun deal -30 % damage vs robots
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| | Natascha
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| | dmg penalty vs players: 0.7<br>speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.3
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| | Minigun deal -30 % damage vs robots
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| +3 second speed boost on hit +30 % faster movespeed while spun up | |
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| | The Brass Beast
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| | dmg penalty vs players: 0.7
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| | Minigun deal -30 % damage vs robots
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| | Tomislav
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| | dmg penalty vs players: 0.7<br>minigun spinup time decreased: 0.25<br>major increased jump height: 1.8
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| | Minigun deal -30 % damage vs robots
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| +25% faster rev up speed. +180% increased jump height
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| | The Huo-Long Heater
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| | dmg penalty vs players: 0.7
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| | Minigun deal -30 % damage vs robots
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| | The Huo-Long Heater (Genuine)
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| | dmg penalty vs players: 0.7
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| | Minigun deal -30 % damage vs robots
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| | Fists | | | The Flying Guillotine |
| | maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5 | | | bleeding duration: 10.0 |
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| | +50% maxammo on all weapons | | | On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds |
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| | Warrior's Spirit | | | The Flying Guillotine (Genuine) |
| | | | | bleeding duration: 10.0 |
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| | +50 HP on hit against robots | | | On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds |
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| | The Killing Gloves of Boxing | | | Sun-on-a-Stick |
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| | | Spell-Caster: Spell=0 Cooldown=40.0 |
| | +6 seconds of critical hits when landing a quick 2 hit combo vs robots
| | | Fire ball spell |
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| | Heavy's Shotgun
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| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
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| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
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| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
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| | The Family Business
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| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
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| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
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| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
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| | Panic Attack
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| | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
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| dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
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| | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
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| | Fists of Steel
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| | dmg taken from crit reduced: 0.5
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| | While Active: +50% Crit Resistance | |
| |} | | |} |