Manned Machines Human Buffs: Difference between revisions

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m (Bot: Updating Manned Machines Human Buffs with structured content including nested structures)
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m (Bot: Updating Manned Machines Human Buffs with structured content including nested structures)
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= Pyro =
= Scout =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
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|-
|-
| Class Buff
| Class Buff
| dmg taken from fire reduced: 0.85
| +15% fire resistance
|-
| The Third Degree
|  
|  
third-degree: critType=2 hitGroup=1
faster-respawn: respawn=8.0
| Crits players who are healed. Hits all players connected to the same heal source
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
|-
|-
| The Axtinguisher
| Bat
|  
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0


| Provides 5 second speed boost and 5 seconds of Battalion Backup buff
| All weapons gain +50% maxammo and +20% faster reload
|-
|-
| The Powerjack
| The Atomizer
|  
| air dash count: 3.0<br>minicrits become crits: 1.0


| Provides 50 heal on hit that overheals
| 3 Bonus Jumps. Crits when it would mini-crit
|-
|-
| Thermal Thruster
| Scout's Pistol
| falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0
| speed_boost_on_hit: 2.0
 
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| Able to re-launch while already in-flight. Deals no knockback when landing
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
|-
|-
| The Back Scratcher
| Force-A-Nature
| bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0
| apply z velocity on damage: 40.0


| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
| On Penetration Hit:+ 40% increased robot knockback bonus
|-
|-
| The Reserve Shooter
| The Back Scatter
| single wep deploy time decreased: 0.6
|  
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
tag last enemy hit: 8.0
| +25% damage bonus vs jumping robots. +40% faster deploy speed
| On Hit: Tag enemies for 8 seconds
|-
| Pyro's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| Panic Attack
| The Candy Cane
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| health from packs increased: 1.33<br>health regen: 4.0
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Gas Passer
|


| Gassed enemies take +40 % more fire damage for 5 seconds
| +33% more health from healthpacks. +4 health regenerated per second
|-
|-
| Neon Annihilator
| Mad Milk
|  
|  


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Mad milk has less duration vs robots
|-
|-
| Neon Annihilator (Genuine)
| Crit-a-Cola
|  
|  


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Applies 2 second crits when used
|}
 
= DemoMan =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
|-
| Demo Knight
| The Winger
| dmg taken from bullets reduced: 0.75<br>dmg taken from crit reduced: 0.75<br>dmg from melee increased: 0.75<br>fire rate bonus: 0.75
| increased jump height: 1.50<br>cancel falling damage : 1.0


| Melee weapon +25% bullet, melee, crit damage resistance and attack speed bonus
| +50% additional passive jump height bonus. Wearer takes no falling damage
|-
|-
| Grenade Launcher
| The Sandman
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
|  
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Loch-n-Load
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Loose Cannon
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Iron Bomber
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>auto fires full clip all at once: 1.0<br>projectile spread angle penalty: 5.0<br>Reload time increased: 4.5<br>single wep deploy time increased: 1.5
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
Fires full clip at once, & +350% slower reload rate% degrees less accurate,deploys 50% slower
|-
| Stickybomb Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Scottish Resistance
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>clip size bonus: 1.80
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+80% clip size
|-
| Sticky Jumper
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
|-
| The Quickiebomb Launcher
| Reload time decreased: 0.80<br>dmg falloff decreased: 0.2<br>stickybomb_charge_damage_increase: 1.65
hp-damage: damage=250.0 only-bots=1<br>reload full clip at once: 1.0
| All of projectile weapons Reload 80% faster. +-80% splash damage bonus. Increased HP damage Melee weapons more damage the more damage you do
+65% charge damage increase
|-
| The Claidheamh Mòr
| speed_boost_on_hit: 2.0<br>charge time increased: 2.0
 
| +200% charge time increase, +2 second speed boost on hit
|-
| Bottle
| max health additive bonus: 20.0


| +20 max health
| Knock robots dizzy
|-
|-
| Ullapool Caber
| The Wrap Assassin
| damage bonus: 2.0
 
| 200% increased damage bonus
|-
| The Scotsman's Skullcutter
| damage bonus: 1.35
 
| 35% increased damage bonus
|-
| The Eyelander
|  
|  


| Gain a head every hit vs robots
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
| The Half-Zatoichi
| heal on hit for rapidfire: 25.0
 
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
|}
 
= Heavy =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Minigun
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
| Natascha
| dmg penalty vs players: 0.7<br>speed_boost_on_hit: 3.0<br>aiming movespeed increased: 1.3
 
| Minigun deal -30 % damage vs robots
+3 second speed boost on hit +30 % faster movespeed while spun up
|-
| The Brass Beast
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
| Tomislav
| dmg penalty vs players: 0.7<br>minigun spinup time decreased: 0.25<br>major increased jump height: 1.8
 
| Minigun deal -30 % damage vs robots
+25% faster rev up speed. +180% increased jump height
|-
| The Huo-Long Heater
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
| The Huo-Long Heater (Genuine)
| dmg penalty vs players: 0.7
 
| Minigun deal -30 % damage vs robots
|-
|-
| Fists
| The Flying Guillotine
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5
| bleeding duration: 10.0


| +50% maxammo on all weapons
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
|-
| Warrior's Spirit
| The Flying Guillotine (Genuine)
|  
| bleeding duration: 10.0


| +50 HP on hit against robots
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
|-
| The Killing Gloves of Boxing
| Sun-on-a-Stick
|  
|  
 
Spell-Caster: Spell=0 Cooldown=40.0
| +6 seconds of critical hits when landing a quick 2 hit combo vs robots
| Fire ball spell
|-
| Heavy's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| The Family Business
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Fists of Steel
| dmg taken from crit reduced: 0.5
 
| While Active: +50% Crit Resistance
|}
|}

Revision as of 15:42, 21 September 2025

Scout

Weapon Attributes Description
Class Buff

faster-respawn: respawn=8.0

Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
Bat maxammo primary increased: 1.5
maxammo secondary increased: 1.5
max health additive bonus: 20.0
All weapons gain +50% maxammo and +20% faster reload
The Atomizer air dash count: 3.0
minicrits become crits: 1.0
3 Bonus Jumps. Crits when it would mini-crit
Scout's Pistol speed_boost_on_hit: 2.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
Force-A-Nature apply z velocity on damage: 40.0 On Penetration Hit:+ 40% increased robot knockback bonus
The Back Scatter

tag last enemy hit: 8.0

On Hit: Tag enemies for 8 seconds
The Candy Cane health from packs increased: 1.33
health regen: 4.0
+33% more health from healthpacks. +4 health regenerated per second
Mad Milk Mad milk has less duration vs robots
Crit-a-Cola Applies 2 second crits when used
The Winger increased jump height: 1.50
cancel falling damage : 1.0
+50% additional passive jump height bonus. Wearer takes no falling damage
The Sandman Knock robots dizzy
The Wrap Assassin Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine (Genuine) bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
Sun-on-a-Stick

Spell-Caster: Spell=0 Cooldown=40.0

Fire ball spell