Manned Machines Human Buffs: Difference between revisions

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= Scout =
= Engineer =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
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! Description
! Description
|-
|-
| Class Buff
| Engineer's Pistol
| bidirectional teleport: 1.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
|-
| The Southern Hospitality
|  
|  
faster-respawn: respawn=8.0
 
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
| No upgrade penalty
|-
|-
| Bat
| The Gunslinger
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0
| deploy time decreased: 0.75


| All weapons gain +50% maxammo and +20% faster reload
| +25% faster weapon switch speed
|-
|-
| The Atomizer
| The Short Circuit
| air dash count: 3.0<br>minicrits become crits: 1.0
|  
 
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| The Pomson 6000
|


| 3 Bonus Jumps. Crits when it would mini-crit
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| Engineer's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
|-
| Scout's Pistol
| Panic Attack
| speed_boost_on_hit: 2.0
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|}
 
= Medic =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
|-
| Force-A-Nature
| Syringe Gun
| apply z velocity on damage: 40.0
|  


| On Penetration Hit:+ 40% increased robot knockback bonus
| On Hit: Reduce robot damage by -15% for 4 second.
|-
|-
| The Back Scatter
| The Blutsauger
|  
|  
tag last enemy hit: 8.0
 
| On Hit: Tag enemies for 8 seconds
| On Hit: Reduce Enemy healing by -65% for 1 second.
|-
| The Overdose
| overheal decay disabled: 1000.0<br>increased jump height from weapon: 1.6
 
| No Overheal decay. While Active: +60% greater jump height bonus
|-
| Amputator
| dmg taken from crit reduced: 0.4
 
| Provides +60% Passive critical resistance
|-
|-
| The Candy Cane
| The Solemn Vow
| health from packs increased: 1.33<br>health regen: 4.0
| healing mastery: 1.0<br>mod see enemy health: 1.0


| +33% more health from healthpacks. +4 health regenerated per second
| Healing Mastery 1
|-
|-
| Mad Milk
| The Vita-Saw
| dmg from melee increased: 0.4
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds
|-
| Crusader's Crossbow
|  
|  


| Mad milk has less duration vs robots
| Protection Rune teammate for 1 seconds
|-
|-
| Crit-a-Cola
| Bonesaw
|  
| uber duration bonus: 1.0


| Applies 2 second crits when used
| +1 second longer uber duration.
|-
|-
| The Winger
| The Quick-Fix
| increased jump height: 1.50<br>cancel falling damage : 1.0
| generate rage on heal: 1.0<br>increase buff duration: 0.8
rage fill multiplier: 0.5
| Medic MvM Shield
|-
| The Vaccinator
| medigun bullet resist deployed: 0.85<br>medigun blast resist deployed: 0.85<br>medigun fire resist deployed: 0.85
 
| +10% higher deployed resistances
|}


| +50% additional passive jump height bonus. Wearer takes no falling damage
= Spy =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Revolver
| projectile penetration: 1.0
tag last enemy hit: 8.0
| Projectile penetration bonus & Tags robots on hit for 8 seconds
|-
|-
| The Sandman
| Knife
|  
|  
tag last enemy hit: 8.0
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage
|-
| The Big Earner
| mult_player_movespeed_active: 1.15
| Grants 15% movespeed while active
|-
| The Spy-cicle
| damage bonus: 2.0


| Knock robots dizzy
| On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage
|-
|-
| The Wrap Assassin
| Your Eternal Reward
|  
|  


| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
| On Backstab: Disguise as enemy spy
|-
|-
| The Flying Guillotine
| The Enforcer
| bleeding duration: 10.0
| projectile penetration: 1.0<br>last shot crits: 1.0
dmg-bonus-vs-sapped-buildings: damage=3.0
| Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits
|-
| The Ambassador
| crit_dmg_falloff: 0.0


| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
| No critical damage falloff
|-
|-
| The Flying Guillotine (Genuine)
| The Diamondback
| bleeding duration: 10.0
| crit_dmg_falloff: 0.0


| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
| No critical damage falloff
|-
|-
| Sun-on-a-Stick
| L'Etranger
|  
|  
Spell-Caster: Spell=0 Cooldown=40.0
reduce-max-hp: damage_ratio=1.0
| Fire ball spell
| On Hit: Reduce target max health by damage dealt
|}
|}


= Engineer =
= Soldier =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
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! Description
! Description
|-
|-
| Engineer's Pistol
| The Air Strike
| bidirectional teleport: 1.0
| clipsize increase on kill: 8.0<br>rocketjump attackrate bonus: 0.25<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
 
| Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
| Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping
Primary +30% faster reload. +-85% splash damage bonus
|-
| The Black Box
| max health additive bonus: 20.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| + 20 Bonus Max Health
Primary +30% faster reload. +-85% splash damage bonus
|-
| The Beggar's Bazooka
| clip size upgrade atomic: 3.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| +3 clip size
Primary +30% faster reload. +-85% splash damage bonus
|-
| Rocket Launcher
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
| Rocket Jumper
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
| The Original
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
| The Direct Hit
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Primary +30% faster reload. +-85% splash damage bonus
|-
| The Liberty Launcher
| clip size bonus: 1.6
 
| +60% clip
 
|-
| colspan="3" style="text-align:center;" | '''The Liberty Launcher''' Enhances these weapons:
 
{| class="wikitable" style="margin-left:auto; margin-right:auto; width:98%;"
! Enhanced Weapon
! Attributes
! Description
|-
| Soldier's Shotgun
| clip size bonus: 1.5
| Shotgun: +50% Bonus Clip on Shotgun
|-
| The Reserve Shooter
| clip size bonus: 1.5
| Reserve Shooter: +50% Bonus Clip on Shotgun
|-
| The Righteous Bison
| faster reload rate: 0.65
| Bison: +35% faster reload
|-
| The B.A.S.E. Jumper
| max health additive bonus: 25.0
| Base Jumper: +25 max hp
|-
| Gunboats
| rocket jump damage reduction: 0.1
| -90% rocket jump damage reduction
|-
| The Mantreads
| move speed bonus: 1.3
| +30% faster move speed
|}
|-
|-
| The Southern Hospitality
| The Cow Mangler 5000
|  
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15


| No upgrade penalty
| Primary +30% faster reload. +-85% splash damage bonus
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| The Gunslinger
| The Equalizer
| deploy time decreased: 0.75
| mod rage on hit bonus: 20.0


| +25% faster weapon switch speed
| 1900% increased rage build
|-
|-
| The Short Circuit
| The Market Gardener
|  
|  


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| +50% damage bonus while rocket jumping
|-
| The Half-Zatoichi
| heal on hit for rapidfire: 25.0
 
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
|-
|-
| The Pomson 6000
| The Righteous Bison
|  
|  


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| The Reserve Shooter
| single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
|-
| Engineer's Shotgun
| Soldier's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Revision as of 15:59, 21 September 2025

Engineer

Weapon Attributes Description
Engineer's Pistol bidirectional teleport: 1.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
The Southern Hospitality No upgrade penalty
The Gunslinger deploy time decreased: 0.75 +25% faster weapon switch speed
The Short Circuit Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
The Pomson 6000 Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Engineer's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots

Medic

Weapon Attributes Description
Syringe Gun On Hit: Reduce robot damage by -15% for 4 second.
The Blutsauger On Hit: Reduce Enemy healing by -65% for 1 second.
The Overdose overheal decay disabled: 1000.0
increased jump height from weapon: 1.6
No Overheal decay. While Active: +60% greater jump height bonus
Amputator dmg taken from crit reduced: 0.4 Provides +60% Passive critical resistance
The Solemn Vow healing mastery: 1.0
mod see enemy health: 1.0
Healing Mastery 1
The Vita-Saw dmg from melee increased: 0.4

heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0

While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds
Crusader's Crossbow Protection Rune teammate for 1 seconds
Bonesaw uber duration bonus: 1.0 +1 second longer uber duration.
The Quick-Fix generate rage on heal: 1.0
increase buff duration: 0.8

rage fill multiplier: 0.5

Medic MvM Shield
The Vaccinator medigun bullet resist deployed: 0.85
medigun blast resist deployed: 0.85
medigun fire resist deployed: 0.85
+10% higher deployed resistances

Spy

Weapon Attributes Description
Revolver projectile penetration: 1.0

tag last enemy hit: 8.0

Projectile penetration bonus & Tags robots on hit for 8 seconds
Knife

tag last enemy hit: 8.0

Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage
The Big Earner mult_player_movespeed_active: 1.15 Grants 15% movespeed while active
The Spy-cicle damage bonus: 2.0 On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage
Your Eternal Reward On Backstab: Disguise as enemy spy
The Enforcer projectile penetration: 1.0
last shot crits: 1.0

dmg-bonus-vs-sapped-buildings: damage=3.0

Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits
The Ambassador crit_dmg_falloff: 0.0 No critical damage falloff
The Diamondback crit_dmg_falloff: 0.0 No critical damage falloff
L'Etranger

reduce-max-hp: damage_ratio=1.0

On Hit: Reduce target max health by damage dealt

Soldier

Weapon Attributes Description
The Air Strike clipsize increase on kill: 8.0
rocketjump attackrate bonus: 0.25
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping

Primary +30% faster reload. +-85% splash damage bonus

The Black Box max health additive bonus: 20.0
Reload time decreased: 0.7
dmg falloff decreased: 0.15
+ 20 Bonus Max Health

Primary +30% faster reload. +-85% splash damage bonus

The Beggar's Bazooka clip size upgrade atomic: 3.0
Reload time decreased: 0.7
dmg falloff decreased: 0.15
+3 clip size

Primary +30% faster reload. +-85% splash damage bonus

Rocket Launcher Blast radius increased: 1.5
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Rocket Launcher +50% larger explosion radius

Primary +30% faster reload. +-85% splash damage bonus

Rocket Jumper Blast radius increased: 1.5
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Rocket Launcher +50% larger explosion radius

Primary +30% faster reload. +-85% splash damage bonus

The Original Blast radius increased: 1.5
Reload time decreased: 0.7
dmg falloff decreased: 0.15
Rocket Launcher +50% larger explosion radius

Primary +30% faster reload. +-85% splash damage bonus

The Direct Hit Reload time decreased: 0.7
dmg falloff decreased: 0.15
Primary +30% faster reload. +-85% splash damage bonus
The Liberty Launcher clip size bonus: 1.6 +60% clip
The Liberty Launcher Enhances these weapons:
Enhanced Weapon Attributes Description
Soldier's Shotgun clip size bonus: 1.5 Shotgun: +50% Bonus Clip on Shotgun
The Reserve Shooter clip size bonus: 1.5 Reserve Shooter: +50% Bonus Clip on Shotgun
The Righteous Bison faster reload rate: 0.65 Bison: +35% faster reload
The B.A.S.E. Jumper max health additive bonus: 25.0 Base Jumper: +25 max hp
Gunboats rocket jump damage reduction: 0.1 -90% rocket jump damage reduction
The Mantreads move speed bonus: 1.3 +30% faster move speed
The Cow Mangler 5000 Reload time decreased: 0.7
dmg falloff decreased: 0.15
Primary +30% faster reload. +-85% splash damage bonus

Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration

The Equalizer mod rage on hit bonus: 20.0 1900% increased rage build
The Market Gardener +50% damage bonus while rocket jumping
The Half-Zatoichi heal on hit for rapidfire: 25.0 gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
The Righteous Bison Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
The Reserve Shooter single wep deploy time decreased: 0.6

dmg-crit-vs-jumping-robots: damage=1.25 critType=2

+25% damage bonus vs jumping robots. +40% faster deploy speed
Soldier's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots