Manned Machines Human Buffs: Difference between revisions
m (Bot: Updating Manned Machines Human Buffs with structured content including nested structures) Tag: Replaced |
m (Bot: Updating Manned Machines Human Buffs with structured content including nested structures) |
||
| Line 7: | Line 7: | ||
|- | |- | ||
| Class Buff | | Class Buff | ||
| | | dmg taken from fire reduced: 0.85 | ||
| +15% fire resistance | | +15% fire resistance | ||
|- | |||
| The Third Degree | |||
| | |||
third-degree: critType=2 hitGroup=1 | |||
| Crits players who are healed. Hits all players connected to the same heal source | |||
|- | |||
| The Axtinguisher | |||
| | |||
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff | |||
|- | |- | ||
| The Powerjack | | The Powerjack | ||
| | | | ||
| Provides 50 heal on hit | | Provides 50 heal on hit that overheals | ||
| | |- | ||
| Thermal Thruster | |||
| falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0 | |||
| Able to re-launch while already in-flight. Deals no knockback when landing | |||
|- | |||
| The Back Scratcher | |||
| bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0 | |||
| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active | |||
|- | |||
| The Reserve Shooter | |||
| single wep deploy time decreased: 0.6 | |||
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 | |||
| +25% damage bonus vs jumping robots. +40% faster deploy speed | |||
|- | |- | ||
| | | Pyro's Shotgun | ||
| | | projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8 | ||
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 | |||
| + | | Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | ||
|- | |- | ||
| | | Gas Passer | ||
| | | | ||
| + | | Gassed enemies take +40 % more fire damage for 5 seconds | ||
|- | |- | ||
| | | Neon Annihilator | ||
| | | | ||
| | | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | ||
|- | |- | ||
| | | Neon Annihilator (Genuine) | ||
| | | | ||
| | | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | ||
|} | |} | ||
Revision as of 15:07, 21 September 2025
Pyro
| Weapon | Attributes | Description |
|---|---|---|
| Class Buff | dmg taken from fire reduced: 0.85 | +15% fire resistance |
| The Third Degree |
third-degree: critType=2 hitGroup=1 |
Crits players who are healed. Hits all players connected to the same heal source |
| The Axtinguisher | Provides 5 second speed boost and 5 seconds of Battalion Backup buff | |
| The Powerjack | Provides 50 heal on hit that overheals | |
| Thermal Thruster | falling_impact_radius_pushback: 0.0 thermal_thruster_air_launch: 1.0 |
Able to re-launch while already in-flight. Deals no knockback when landing |
| The Back Scratcher | bleeding duration: 20.0 health from healers reduced: 1.0 dmg from melee increased: 0.5 provide on active: 1.0 |
On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active |
| The Reserve Shooter | single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 |
+25% damage bonus vs jumping robots. +40% faster deploy speed |
| Pyro's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots |
| Gas Passer | Gassed enemies take +40 % more fire damage for 5 seconds | |
| Neon Annihilator | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | |
| Neon Annihilator (Genuine) | Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration |