Manned Machines Human Buffs: Difference between revisions

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= Pyro =
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Class Buff
| dmg taken from fire reduced: 0.85
| +15% fire resistance
|-
| The Third Degree
|
third-degree: critType=2 hitGroup=1
| Crits players who are healed. Hits all players connected to the same heal source
|-
| The Axtinguisher
|
| Provides 5 second speed boost and 5 seconds of Battalion Backup buff
|-
| The Powerjack
|
| Provides 50 heal on hit that overheals
|-
| Thermal Thruster
| falling_impact_radius_pushback: 0.0<br>thermal_thruster_air_launch: 1.0
| Able to re-launch while already in-flight. Deals no knockback when landing
|-
| The Back Scratcher
| bleeding duration: 20.0<br>health from healers reduced: 1.0<br>dmg from melee increased: 0.5<br>provide on active: 1.0
| On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
|-
| The Reserve Shooter
| single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
| Pyro's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Gas Passer
|
| Gassed enemies take +40 % more fire damage for 5 seconds
|-
| Neon Annihilator
|
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| Neon Annihilator (Genuine)
|
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|}
= Heavy =
= Heavy =



Revision as of 15:26, 21 September 2025

Pyro

Weapon Attributes Description
Class Buff dmg taken from fire reduced: 0.85 +15% fire resistance
The Third Degree

third-degree: critType=2 hitGroup=1

Crits players who are healed. Hits all players connected to the same heal source
The Axtinguisher Provides 5 second speed boost and 5 seconds of Battalion Backup buff
The Powerjack Provides 50 heal on hit that overheals
Thermal Thruster falling_impact_radius_pushback: 0.0
thermal_thruster_air_launch: 1.0
Able to re-launch while already in-flight. Deals no knockback when landing
The Back Scratcher bleeding duration: 20.0
health from healers reduced: 1.0
dmg from melee increased: 0.5
provide on active: 1.0
On Hit: Bleed for 20 seconds, No healing penalty. +0 melee dmg resistance while active
The Reserve Shooter single wep deploy time decreased: 0.6

dmg-crit-vs-jumping-robots: damage=1.25 critType=2

+25% damage bonus vs jumping robots. +40% faster deploy speed
Pyro's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Gas Passer Gassed enemies take +40 % more fire damage for 5 seconds
Neon Annihilator Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Neon Annihilator (Genuine) Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration

Heavy

Weapon Attributes Description
Minigun dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Natascha dmg penalty vs players: 0.7
speed_boost_on_hit: 3.0
aiming movespeed increased: 1.3
Minigun deal -30 % damage vs robots

+3 second speed boost on hit +30 % faster movespeed while spun up

The Brass Beast dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Tomislav dmg penalty vs players: 0.7
minigun spinup time decreased: 0.25
major increased jump height: 1.8
Minigun deal -30 % damage vs robots

+25% faster rev up speed. +180% increased jump height

The Huo-Long Heater dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
The Huo-Long Heater (Genuine) dmg penalty vs players: 0.7 Minigun deal -30 % damage vs robots
Fists maxammo primary increased: 1.5
maxammo secondary increased: 1.5
+50% maxammo on all weapons
Warrior's Spirit +50 HP on hit against robots
The Killing Gloves of Boxing +6 seconds of critical hits when landing a quick 2 hit combo vs robots
Heavy's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
The Family Business projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Fists of Steel dmg taken from crit reduced: 0.5 While Active: +50% Crit Resistance

Sniper

Weapon Attributes Description
The Razorback dmg from melee increased: 0.5 +50% melee damage resistance. Instantly recharge, stuns spy robots.
Cozy Camper maxammo primary increased: 3.0 +200% Max Ammo
The Huntsman maxammo primary increased: 1.93
projectile penetration: 1.0
faster reload rate: 0.8
Projectile penetration upgrade, +93% max ammo. +20% fire rate bonus
Sniper Rifle explosive sniper shot: 1.0 Explosive headshots upgrade
The Hitman's Heatmaker Gain focus on damage
The Bazaar Bargain On Headshot every 320 dmg: +1 head , On Bodyshot 120 dmg : -2 heads
The Classic sniper no headshot without full charge: 0.0 Headshot anytime
Kukri mult_player_movespeed_active: 1.15 +15% move speed while active
The Shahanshah

pushforce-on-hit: cond=-1 flDist=-500.0 flDistVert=400

On Hit: Self Knockback
SMG speed_boost_on_hit: 2.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

On Hit: Speed boost for 2 seconds. Increased +35% damage bonus vs robots below 30% HP
The Cleaner's Carbine minicrit_boost_when_charged: 16.0 Increased duration to 16 seconds
The Tribalman's Shiv bleeding duration: 20.0 Bleed lasts 20 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds