Manned Machines Human Buffs: Difference between revisions

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= Engineer =
= Scout =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
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! Description
! Description
|-
|-
| Engineer's Pistol
| Class Buff
| bidirectional teleport: 1.0
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
|-
| The Southern Hospitality
|  
|  
 
faster-respawn: respawn=8.0
| No upgrade penalty
| Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
|-
|-
| The Gunslinger
| Bat
| deploy time decreased: 0.75
| maxammo primary increased: 1.5<br>maxammo secondary increased: 1.5<br>max health additive bonus: 20.0


| +25% faster weapon switch speed
| All weapons gain +50% maxammo and +20% faster reload
|-
|-
| The Short Circuit
| The Atomizer
|  
| air dash count: 3.0<br>minicrits become crits: 1.0


| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| 3 Bonus Jumps. Crits when it would mini-crit
|-
|-
| The Pomson 6000
| Scout's Pistol
|
| speed_boost_on_hit: 2.0
 
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
|-
| Engineer's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|-
| Panic Attack
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
| Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
|}
 
= Medic =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
|-
| Syringe Gun
| Force-A-Nature
|  
| apply z velocity on damage: 40.0


| On Hit: Reduce robot damage by -15% for 4 second.
| On Penetration Hit:+ 40% increased robot knockback bonus
|-
|-
| The Blutsauger
| The Back Scatter
|  
|  
 
tag last enemy hit: 8.0
| On Hit: Reduce Enemy healing by -65% for 1 second.
| On Hit: Tag enemies for 8 seconds
|-
|-
| The Overdose
| The Candy Cane
| overheal decay disabled: 1000.0<br>increased jump height from weapon: 1.6
| health from packs increased: 1.33<br>health regen: 4.0


| No Overheal decay. While Active: +60% greater jump height bonus
| +33% more health from healthpacks. +4 health regenerated per second
|-
|-
| Amputator
| Mad Milk
| dmg taken from crit reduced: 0.4
|  
 
| Provides +60% Passive critical resistance
|-
| The Solemn Vow
| healing mastery: 1.0<br>mod see enemy health: 1.0


| Healing Mastery 1
| Mad milk has less duration vs robots
|-
|-
| The Vita-Saw
| Crit-a-Cola
| dmg from melee increased: 0.4
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0
| While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds
|-
| Crusader's Crossbow
|  
|  


| Protection Rune teammate for 1 seconds
| Applies 2 second crits when used
|-
|-
| Bonesaw
| The Winger
| uber duration bonus: 1.0
| increased jump height: 1.50<br>cancel falling damage : 1.0


| +1 second longer uber duration.
| +50% additional passive jump height bonus. Wearer takes no falling damage
|-
|-
| The Quick-Fix
| The Sandman
| generate rage on heal: 1.0<br>increase buff duration: 0.8
rage fill multiplier: 0.5
| Medic MvM Shield
|-
| The Vaccinator
| medigun bullet resist deployed: 0.85<br>medigun blast resist deployed: 0.85<br>medigun fire resist deployed: 0.85
 
| +10% higher deployed resistances
|}
 
= Spy =
 
{|class="wikitable" style="width:100%; text-align:left;"
! Weapon
! Attributes
! Description
|-
| Revolver
| projectile penetration: 1.0
tag last enemy hit: 8.0
| Projectile penetration bonus & Tags robots on hit for 8 seconds
|-
| Knife
|  
|  
tag last enemy hit: 8.0
| Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage
|-
| The Big Earner
| mult_player_movespeed_active: 1.15
| Grants 15% movespeed while active
|-
| The Spy-cicle
| damage bonus: 2.0


| On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage
| Knock robots dizzy
|-
|-
| Your Eternal Reward
| The Wrap Assassin
|  
|  


| On Backstab: Disguise as enemy spy
| Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
|-
| The Enforcer
| The Flying Guillotine
| projectile penetration: 1.0<br>last shot crits: 1.0
| bleeding duration: 10.0
dmg-bonus-vs-sapped-buildings: damage=3.0
| Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits
|-
| The Ambassador
| crit_dmg_falloff: 0.0


| No critical damage falloff
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
|-
| The Diamondback
| The Flying Guillotine (Genuine)
| crit_dmg_falloff: 0.0
| bleeding duration: 10.0


| No critical damage falloff
| On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
|-
|-
| L'Etranger
| Sun-on-a-Stick
|  
|  
reduce-max-hp: damage_ratio=1.0
Spell-Caster: Spell=0 Cooldown=40.0
| On Hit: Reduce target max health by damage dealt
| Fire ball spell
|}
|}


= Soldier =
= Engineer =


{|class="wikitable" style="width:100%; text-align:left;"
{|class="wikitable" style="width:100%; text-align:left;"
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! Description
! Description
|-
|-
| The Air Strike
| Engineer's Pistol
| clipsize increase on kill: 8.0<br>rocketjump attackrate bonus: 0.25<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
| bidirectional teleport: 1.0
 
damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15
| Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping
| Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
Primary +30% faster reload. +-85% splash damage bonus
|-
|-
| The Black Box
| The Southern Hospitality
| max health additive bonus: 20.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
|  


| + 20 Bonus Max Health
| No upgrade penalty
Primary +30% faster reload. +-85% splash damage bonus
|-
|-
| The Beggar's Bazooka
| The Gunslinger
| clip size upgrade atomic: 3.0<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
| deploy time decreased: 0.75


| +3 clip size
| +25% faster weapon switch speed
Primary +30% faster reload. +-85% splash damage bonus
|-
|-
| Rocket Launcher
| The Short Circuit
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
| Rocket Jumper
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
| The Original
| Blast radius increased: 1.5<br>Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus
|-
| The Direct Hit
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Primary +30% faster reload. +-85% splash damage bonus
|-
| The Liberty Launcher
| clip size bonus: 1.6
 
| +60% clip
 
|-
| colspan="3" style="text-align:center;" | '''The Liberty Launcher''' Enhances these weapons:
 
{| class="wikitable" style="margin-left:auto; margin-right:auto; width:98%;"
! Enhanced Weapon
! Attributes
! Description
|-
| Soldier's Shotgun
| clip size bonus: 1.5
| Shotgun: +50% Bonus Clip on Shotgun
|-
| The Reserve Shooter
| clip size bonus: 1.5
| Reserve Shooter: +50% Bonus Clip on Shotgun
|-
| The Righteous Bison
| faster reload rate: 0.65
| Bison: +35% faster reload
|-
| The B.A.S.E. Jumper
| max health additive bonus: 25.0
| Base Jumper: +25 max hp
|-
| Gunboats
| rocket jump damage reduction: 0.1
| -90% rocket jump damage reduction
|-
| The Mantreads
| move speed bonus: 1.3
| +30% faster move speed
|}
|-
| The Cow Mangler 5000
| Reload time decreased: 0.7<br>dmg falloff decreased: 0.15
 
| Primary +30% faster reload. +-85% splash damage bonus
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
| The Equalizer
| mod rage on hit bonus: 20.0
 
| 1900% increased rage build
|-
| The Market Gardener
|  
|  


| +50% damage bonus while rocket jumping
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| The Half-Zatoichi
| The Pomson 6000
| heal on hit for rapidfire: 25.0
 
| gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal
|-
| The Righteous Bison
|  
|  


| Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
| Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
|-
|-
| The Reserve Shooter
| Engineer's Shotgun
| single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2
| +25% damage bonus vs jumping robots. +40% faster deploy speed
|-
| Soldier's Shotgun
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
| projectile penetration: 1.0<br>Reload time decreased: 0.8<br>fire rate bonus: 0.8
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1
dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Revision as of 15:55, 21 September 2025

Scout

Weapon Attributes Description
Class Buff

faster-respawn: respawn=8.0

Greatly reduced respawn time. All weapons penetrates robots and reloads +20% faster
Bat maxammo primary increased: 1.5
maxammo secondary increased: 1.5
max health additive bonus: 20.0
All weapons gain +50% maxammo and +20% faster reload
The Atomizer air dash count: 3.0
minicrits become crits: 1.0
3 Bonus Jumps. Crits when it would mini-crit
Scout's Pistol speed_boost_on_hit: 2.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

On Hit: Speed boost for 2 seconds, Increased +15% damage bonus vs robots below 30% HP
Force-A-Nature apply z velocity on damage: 40.0 On Penetration Hit:+ 40% increased robot knockback bonus
The Back Scatter

tag last enemy hit: 8.0

On Hit: Tag enemies for 8 seconds
The Candy Cane health from packs increased: 1.33
health regen: 4.0
+33% more health from healthpacks. +4 health regenerated per second
Mad Milk Mad milk has less duration vs robots
Crit-a-Cola Applies 2 second crits when used
The Winger increased jump height: 1.50
cancel falling damage : 1.0
+50% additional passive jump height bonus. Wearer takes no falling damage
The Sandman Knock robots dizzy
The Wrap Assassin Reduce robots heal rate for 5 seconds Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
The Flying Guillotine (Genuine) bleeding duration: 10.0 On Hit: Bleed for 10 seconds. Bleed On Hit: +50% more melee dmg taken for 2 seconds
Sun-on-a-Stick

Spell-Caster: Spell=0 Cooldown=40.0

Fire ball spell

Engineer

Weapon Attributes Description
Engineer's Pistol bidirectional teleport: 1.0

damage-based-on-remaining-hp: target_hp_ratio=0.3 damage_modifier=1.15

Increased +15% damage bonus vs robots below 30% HP TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit TF2Attrib_RemoveByName(Weapon2,speed_boost_on_hit
The Southern Hospitality No upgrade penalty
The Gunslinger deploy time decreased: 0.75 +25% faster weapon switch speed
The Short Circuit Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
The Pomson 6000 Your electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration
Engineer's Shotgun projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots
Panic Attack projectile penetration: 1.0
Reload time decreased: 0.8
fire rate bonus: 0.8

dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1

Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots