Manned Machines Human Buffs
Medic
| Weapon | Attributes | Description |
|---|---|---|
| Syringe Gun | On Hit: Reduce robot damage by -15% for 4 second. | |
| The Blutsauger | On Hit: Reduce Enemy healing by -65% for 1 second. | |
| The Overdose | overheal decay disabled: 1000.0 increased jump height from weapon: 1.6 |
No Overheal decay. While Active: +60% greater jump height bonus |
| Amputator | dmg taken from crit reduced: 0.4 | Provides +60% Passive critical resistance |
| The Solemn Vow | healing mastery: 1.0 mod see enemy health: 1.0 |
Healing Mastery 1 |
| The Vita-Saw | dmg from melee increased: 0.4
heal-teammate: heal=40 uber-gain=0.015 crit-heal-cooldown=10 allow-overheal=0 addcond=97 cond-duration=2.0 |
While Active: +60% Melee resistance Vita Saw: On Teammate hit: Apply Agility Rune for 2 seconds |
| Crusader's Crossbow | Protection Rune teammate for 1 seconds | |
| Bonesaw | uber duration bonus: 1.0 | +1 second longer uber duration. |
| The Quick-Fix | generate rage on heal: 1.0 increase buff duration: 0.8 rage fill multiplier: 0.5 |
Medic MvM Shield |
| The Vaccinator | medigun bullet resist deployed: 0.85 medigun blast resist deployed: 0.85 medigun fire resist deployed: 0.85 |
+10% higher deployed resistances |
Spy
| Weapon | Attributes | Description |
|---|---|---|
| Revolver | projectile penetration: 1.0
tag last enemy hit: 8.0 |
Projectile penetration bonus & Tags robots on hit for 8 seconds |
| Knife |
tag last enemy hit: 8.0 |
Tags robots on hit for 8 seconds. Deals +10% bonus backstab damage |
| The Big Earner | mult_player_movespeed_active: 1.15 | Grants 15% movespeed while active |
| The Spy-cicle | damage bonus: 2.0 | On Backstab: Reduces enemy damage by -30% for 6 seconds. Deals -20% less backstab damage |
| Your Eternal Reward | On Backstab: Disguise as enemy spy | |
| The Enforcer | projectile penetration: 1.0 last shot crits: 1.0 dmg-bonus-vs-sapped-buildings: damage=3.0 |
Projectile penetration bonus & +200% Damage bonus vs sapped buildings & Last shot in the clip crits |
| The Ambassador | crit_dmg_falloff: 0.0 | No critical damage falloff |
| The Diamondback | crit_dmg_falloff: 0.0 | No critical damage falloff |
| L'Etranger |
reduce-max-hp: damage_ratio=1.0 |
On Hit: Reduce target max health by damage dealt |
Soldier
| Weapon | Attributes | Description | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The Air Strike | clipsize increase on kill: 8.0 rocketjump attackrate bonus: 0.25 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Gains additional clip by doing 250 damage to robots, +8 extra max bonus clip on kill. 75% faster firing speed while rocket jumping
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| The Black Box | max health additive bonus: 20.0 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
+ 20 Bonus Max Health
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| The Beggar's Bazooka | clip size upgrade atomic: 3.0 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
+3 clip size
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| Rocket Launcher | Blast radius increased: 1.5 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| Rocket Jumper | Blast radius increased: 1.5 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| The Original | Blast radius increased: 1.5 Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Rocket Launcher +50% larger explosion radius
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| The Direct Hit | Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Primary +30% faster reload. +-85% splash damage bonus | |||||||||||||||||||||
| The Liberty Launcher | clip size bonus: 1.6 | +60% clip | |||||||||||||||||||||
The Liberty Launcher Enhances these weapons:
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| The Cow Mangler 5000 | Reload time decreased: 0.7 dmg falloff decreased: 0.15 |
Primary +30% faster reload. +-85% splash damage bonus
Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | |||||||||||||||||||||
| The Equalizer | mod rage on hit bonus: 20.0 | 1900% increased rage build | |||||||||||||||||||||
| The Market Gardener | +50% damage bonus while rocket jumping | ||||||||||||||||||||||
| The Half-Zatoichi | heal on hit for rapidfire: 25.0 | gains 25 HP on hit. On Kill: Gain 33% of targets max HP as overheal | |||||||||||||||||||||
| The Righteous Bison | Electric weapons reduce robot heal rate for 5.0 seconds on hit. Shortens Enemy MvM shield duration | ||||||||||||||||||||||
| The Reserve Shooter | single wep deploy time decreased: 0.6
dmg-crit-vs-jumping-robots: damage=1.25 critType=2 |
+25% damage bonus vs jumping robots. +40% faster deploy speed | |||||||||||||||||||||
| Soldier's Shotgun | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | |||||||||||||||||||||
| Panic Attack | projectile penetration: 1.0 Reload time decreased: 0.8 fire rate bonus: 0.8 dmg-crit-vs-jumping-robots: damage=1.15 only-bots=1 critType=1 |
Penetrates & +20% faster firing and reload speed, +15% dmg bonus + minicrit vs jumping robots | |||||||||||||||||||||